Seems to mostly work

This commit is contained in:
derek
2024-10-02 15:39:40 -05:00
parent 3121e9d4d2
commit 70a6a23604
10 changed files with 24 additions and 19 deletions

View File

@@ -10,7 +10,7 @@ var cycle_count
@export var gun_name : String
@export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var fov_zoom_amt = .98
@export var recoil_amount = .2
@export var recoil_amount : Vector3 = Vector3(1,.1,.1)
@export var max_ammo = 15
@export var start_mags = 3
@export var bullet_damage = 1
@@ -54,8 +54,8 @@ var cycle_count
@export var audio_empty : Node
@export var audio_reload : Node
@onready var player = $"../../../../"
@onready var level_control = $"../../../../../"
@onready var player = get_tree().current_scene.player
@onready var level_control = get_tree().current_scene
@onready var ammo_current
var casing_array = []
@@ -155,7 +155,7 @@ func fire(delta):
instance_bullet.player_position = player.global_position
instance_bullet.instance_bullethole = bullethole.instantiate()
get_tree().get_root().add_child(instance_bullet)
player.weapon_recoil(delta)
player.recoil.add_recoil(recoil_amount)
chamber.rotate_object_local(Vector3(0,-1,0),deg_to_rad(60))
func reload(delta):