Seems to mostly work
This commit is contained in:
@@ -10,7 +10,7 @@ var cycle_count
|
||||
@export var gun_name : String
|
||||
@export_enum("Auto", "Single", "Burst") var fire_mode: int
|
||||
@export var fov_zoom_amt = .98
|
||||
@export var recoil_amount = .2
|
||||
@export var recoil_amount : Vector3 = Vector3(1,.1,.1)
|
||||
@export var max_ammo = 15
|
||||
@export var start_mags = 3
|
||||
@export var bullet_damage = 1
|
||||
@@ -54,8 +54,8 @@ var cycle_count
|
||||
@export var audio_empty : Node
|
||||
@export var audio_reload : Node
|
||||
|
||||
@onready var player = $"../../../../"
|
||||
@onready var level_control = $"../../../../../"
|
||||
@onready var player = get_tree().current_scene.player
|
||||
@onready var level_control = get_tree().current_scene
|
||||
@onready var ammo_current
|
||||
|
||||
var casing_array = []
|
||||
@@ -155,7 +155,7 @@ func fire(delta):
|
||||
instance_bullet.player_position = player.global_position
|
||||
instance_bullet.instance_bullethole = bullethole.instantiate()
|
||||
get_tree().get_root().add_child(instance_bullet)
|
||||
player.weapon_recoil(delta)
|
||||
player.recoil.add_recoil(recoil_amount)
|
||||
chamber.rotate_object_local(Vector3(0,-1,0),deg_to_rad(60))
|
||||
|
||||
func reload(delta):
|
||||
|
||||
Reference in New Issue
Block a user