Seems to mostly work
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@@ -1,7 +1,7 @@
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extends Node3D
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var recoil_amount : Vector3 = Vector3(.1,0,0)
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var snap_amount : float = 8
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var snap_amount : float = 10
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var speed : float = 4
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var current_rotation : Vector3
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var target_rotation : Vector3
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@@ -17,6 +17,9 @@ func _process(delta: float) -> void:
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current_rotation = lerp(current_rotation, target_rotation, snap_amount * delta)
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basis = Quaternion.from_euler(current_rotation)
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func add_recoil() -> void:
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print("ADD RECOIL")
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target_rotation += Vector3(.1,0,0)
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func add_recoil(recoil_amount) -> void:
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var recoil_x = recoil_amount.x
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var recoil_y = randf_range(-recoil_amount.y,recoil_amount.y)
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var recoil_z = randf_range(-recoil_amount.z,recoil_amount.z)
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target_rotation += Vector3(recoil_x, recoil_y, recoil_z)
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