Seems to mostly work

This commit is contained in:
derek
2024-10-02 15:39:40 -05:00
parent 3121e9d4d2
commit 70a6a23604
10 changed files with 24 additions and 19 deletions

View File

@@ -5,7 +5,7 @@ extends Node3D
@export var gun_name : String
@export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var fov_zoom_amt = .98
@export var recoil_amount = .2
@export var recoil_amount : Vector3 = Vector3(.2,.05,.05)
@export var max_ammo = 15
@export var start_mags = 3
@export var bullet_damage = 1
@@ -111,7 +111,7 @@ func shoot(delta):
instance_casing.position = casing_ejector.global_position
instance_casing.transform.basis = casing_ejector.global_transform.basis
get_tree().get_root().add_child(instance_casing)
player.recoil.add_recoil()
player.recoil.add_recoil(recoil_amount)
if fire_mode != 0:
cycle_count -= 1