Seems to mostly work
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@@ -403,7 +403,6 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_6i1l4")
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gun_name = "Mac 10"
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recoil_amount = 1.1
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max_ammo = 30
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bullet_damage = 2
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bullet_drop = 0.01
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@@ -154,8 +154,8 @@ points = PackedVector3Array(-0.860472, 0.302737, 0.0809691, -0.860472, 0.302737,
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radius = 1.26183
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[node name="pistol1_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup"]]
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collision_layer = 4
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collision_mask = 6
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collision_layer = 17
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collision_mask = 17
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script = ExtResource("1_pw3bx")
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gun_resource = ExtResource("2_x7kb7")
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collision_shape = NodePath("CollisionShape3D")
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@@ -433,7 +433,7 @@ script = ExtResource("2_7rsti")
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gun_name = "Ye Ol' Revolver"
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fire_mode = 1
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fov_zoom_amt = 0.96
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recoil_amount = 2.0
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recoil_amount = Vector3(0.5, 0.1, 0.1)
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max_ammo = 6
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bullet_damage = 5
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bullet_force_mod = 10
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