Added fire mode select on gun script

This commit is contained in:
Derek
2024-07-14 20:06:00 -05:00
parent 582e03202a
commit 6fedc3e3c5
18 changed files with 382 additions and 31 deletions

23
scripts/bullet3.gd Normal file
View File

@@ -0,0 +1,23 @@
extends AnimatableBody3D
const SPEED = 30.0
@onready var mesh = $MeshInstance3D
@onready var ray = $RayCast3D
@onready var particles = $GPUParticles3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
position += transform.basis * Vector3(0, 0, -SPEED) * delta
func _on_timer_timeout():
queue_free()