Added fire mode select on gun script
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@@ -319,8 +319,8 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_6i1l4")
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max_ammo = 30
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start_mags = 100
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random_spread_amt = 1.5
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fire_pitch_scale_amt = 0.1
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flare_light = NodePath("mac10/SpotLight3D")
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bullet = ExtResource("3_pyl20")
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bullethole = ExtResource("4_eleuq")
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