Added fire mode select on gun script

This commit is contained in:
Derek
2024-07-14 20:06:00 -05:00
parent 582e03202a
commit 6fedc3e3c5
18 changed files with 382 additions and 31 deletions

View File

@@ -319,8 +319,8 @@ _data = {
[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
script = ExtResource("2_6i1l4")
max_ammo = 30
start_mags = 100
random_spread_amt = 1.5
fire_pitch_scale_amt = 0.1
flare_light = NodePath("mac10/SpotLight3D")
bullet = ExtResource("3_pyl20")
bullethole = ExtResource("4_eleuq")