diff --git a/scripts/revolver_1.gd b/scripts/revolver_1.gd index 023d12d..3083f9f 100644 --- a/scripts/revolver_1.gd +++ b/scripts/revolver_1.gd @@ -134,7 +134,7 @@ func shoot(delta): audio_fire.pitch_scale = 1 + rng.randf_range(-fire_pitch_scale_amt,fire_pitch_scale_amt) audio_fire.play() anim_player.play("shoot") #actual bullet spawn triggered by animation - player.velocity += player.bullet_ray.global_basis * Vector3(0,0, kick_amount) + #knocks player back, use on bigger guns player.velocity += player.bullet_ray.global_basis * Vector3(0,0, kick_amount) if fire_mode != 0: cycle_count -= 1