very happy with idle script now

This commit is contained in:
derek
2025-04-30 13:04:52 -05:00
parent d9ab3a82a7
commit 6cc110016a
5 changed files with 39 additions and 40 deletions

View File

@@ -1,37 +1,40 @@
extends EnemyState
class_name EnemyIdle
@export var idle_time_range : Vector2 = Vector2(5,7)
@export var wander_distance_max : float = 30.0
@export var wander_distance_max : float = 15.0
@export var scan_cone_angle : float = 90
@export var scan_time : float = 3
var idle_timer
var scan_timer
var scan_direction
func Enter():
idle_timer = randf_range(idle_time_range.x,idle_time_range.y)
scan_direction = scan_cone_angle/2
scan_timer = scan_time
get_new_wander_point()
func Update(delta):
#attack_on_sight()
if idle_timer > 0:
idle_timer -= delta
if scan_timer > 0:
scan_timer -= delta
else:
get_new_wander_point()
change_scan_direction()
func Physics_Update(delta):
debug_marker(move_target)
move_to_nav_point(delta)
#turret_look(delta)
if enemy.nav_agent.is_navigation_finished():
get_new_wander_point()
else:
move_to_nav_point(delta)
turret_scan_look(enemy.nav_agent.get_next_path_position(),scan_direction,delta)
func get_new_wander_point():
#reset timer
idle_timer = randf_range(idle_time_range.x,idle_time_range.y)
var x = randf_range(-wander_distance_max,wander_distance_max)
var z = randf_range(-wander_distance_max,wander_distance_max)
move_target = enemy.global_position + Vector3(x,0,z)
enemy.nav_agent.set_target_position(move_target)
print("MOVE TARGET : ",move_target)
get_turret_look_destination()
func get_turret_look_destination():
look_target = move_target + Vector3(0,3,0)
func change_scan_direction():
scan_timer = scan_time
scan_direction = -scan_direction