very happy with idle script now
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@@ -872,6 +872,7 @@ initial_state = NodePath("Idle")
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script = ExtResource("7_cwyr0")
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enemy = NodePath("../..")
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move_speed = 1.5
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turret_speed = 0.5
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[node name="Stunned" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
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script = ExtResource("8_wpql0")
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@@ -968,11 +969,6 @@ draw_pass_1 = SubResource("PlaneMesh_eqd73")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 0.000886798, -0.0469466)
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shape = SubResource("ConcavePolygonShape3D_kddmj")
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[node name="TurretLookNext" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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collision_mask = 5
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[node name="LineOfSight" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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top_level = true
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