more ai work
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@@ -335,6 +335,7 @@ func _physics_process(delta):
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var recoil_amount = Vector3(-.3,0,0)
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land_sound.volume_db = land_volume
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land_sound.play()
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SignalBus.emit_signal("suspicious_sound",global_position,10,10)
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Input.start_joy_vibration(0,.1,.1,.1)
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recoil.add_recoil(recoil_amount,10,10)
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moving_fast_top_speed = 0.0
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@@ -555,6 +556,10 @@ func _headbob(time) -> Vector3:
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if pos.y >= .07 and is_on_floor() and velocity.length() >= 1 and !footstep_sound.is_playing():
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footstep_sound.play()
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if !crouched:
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SignalBus.emit_signal("suspicious_sound",global_position,10,7)
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else:
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SignalBus.emit_signal("suspicious_sound",global_position,5,1)
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return pos
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