more ai work
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@@ -169,4 +169,9 @@ fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_nu0ea")
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draw_pass_1 = SubResource("PlaneMesh_hi6ep")
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[node name="CollisionCheck" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, -20)
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collision_mask = 109
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collide_with_areas = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@@ -27,8 +27,8 @@ bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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decibels_of_gunfire_sound = 160.0
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max_distance_heard = 100
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decibels_of_gunfire_sound = 50.0
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max_distance_heard = 5
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casing = ExtResource("2_g6owq")
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mag = ExtResource("4_xovdq")
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vibration_weak_magnitude = 0.1
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