tweaks to mac 10 and gun look control

This commit is contained in:
derek
2025-04-10 10:53:41 -05:00
parent 5d116b1a20
commit 65677d8d3a
4 changed files with 6 additions and 5 deletions

View File

@@ -748,7 +748,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="mac10" type="MeshInstance3D" parent="."]
transform = Transform3D(0.00547455, 0.00277349, -0.299937, -0.0256886, 0.298889, 0.00229492, 0.298848, 0.0256413, 0.00569177, -0.0109618, 0.0121364, 9.31208e-05)
transform = Transform3D(0.00547455, 0.00277349, -0.299937, -0.0256886, 0.298889, 0.00229493, 0.298848, 0.0256413, 0.00569177, -0.0109618, 0.0121364, 9.31208e-05)
cast_shadow = 0
lod_bias = 10.0
mesh = SubResource("ArrayMesh_pcg38")

View File

@@ -223,7 +223,7 @@ collision_mask = 105
collide_with_areas = true
[node name="GunLookTarget" type="Marker3D" parent="Head/Recoil/Camera3D/BulletRay"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.265447, 0, -4.48192)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.482)
[node name="InteractRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00322104, -0.0232438)