added an assassinate target modifier
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@@ -1,8 +1,16 @@
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extends Node3D
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@export var tube_top : SpawnTube
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var offset_pos
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const CHEST_1 = preload("res://chest1.tscn")
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func _ready() -> void:
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if tube_top != null:
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position = -tube_top.position
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spawn_chests()
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func spawn_chests():
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