added an assassinate target modifier
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@@ -13,7 +13,7 @@ signal player_hit()
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signal shot_fired(crosshair_jump_amount)
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signal player_reloading()
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signal enemy_hit()
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signal enemy_killed()
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signal enemy_killed(enemy)
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signal king_killed()
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signal weapon_list_changed()
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@@ -22,3 +22,6 @@ signal weapon_list_changed()
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##ENEMY
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signal suspicious_sound(position,loudness,max_distance)
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signal engaging_target(enemy,target_position)
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##UI
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signal ui_timer_update(label,timer)
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