added an assassinate target modifier

This commit is contained in:
Derek
2025-05-04 23:35:43 -05:00
parent 68facaf544
commit 6521b39492
20 changed files with 467 additions and 24 deletions

View File

@@ -22,7 +22,7 @@ func die():
if GameGlobals.last_hit_path == str(get_path()):
GameGlobals.last_hit_path = null
SignalBus.emit_signal("enemy_killed")
SignalBus.emit_signal("enemy_killed",enemy)
func drop_loot():
var number_of_drops = enemy.loot_amount