added an assassinate target modifier
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@@ -22,7 +22,7 @@ func die():
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if GameGlobals.last_hit_path == str(get_path()):
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GameGlobals.last_hit_path = null
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SignalBus.emit_signal("enemy_killed")
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SignalBus.emit_signal("enemy_killed",enemy)
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func drop_loot():
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var number_of_drops = enemy.loot_amount
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