added an assassinate target modifier
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@@ -5,7 +5,7 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hthjk"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(1, 1, 1, 0)
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albedo_color = Color(0, 0.498039, 0, 0.568627)
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[node name="ChestSpawner" type="CSGBox3D" groups=["chest_spawner"]]
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material = SubResource("StandardMaterial3D_hthjk")
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