added an assassinate target modifier

This commit is contained in:
Derek
2025-05-04 23:35:43 -05:00
parent 68facaf544
commit 6521b39492
20 changed files with 467 additions and 24 deletions

View File

@@ -10,7 +10,6 @@
[ext_resource type="Script" uid="uid://cd1g0y1aav5a3" path="res://level_resource.gd" id="4_p7b2e"]
[ext_resource type="Theme" uid="uid://buma708jpxqrn" path="res://Clean_theme.tres" id="4_ydrbj"]
[ext_resource type="Resource" uid="uid://dn3t7wcoumlm3" path="res://GameModes/standard.tres" id="5_lv7ko"]
[ext_resource type="Resource" uid="uid://u0uyxevxesew" path="res://LevelResources/blockout2.tres" id="5_rnncn"]
[ext_resource type="Resource" uid="uid://dvlbrq3a44byt" path="res://LevelResources/TestLevel2v2.tres" id="6_3fnrj"]
[ext_resource type="Shader" uid="uid://cerm6i7o65okt" path="res://assets/Shaders/blur.gdshader" id="6_x75tm"]
[ext_resource type="Texture2D" uid="uid://bt6utik8unkxa" path="res://assets/Textures/ObjectTextures/money.png" id="7_ia0hc"]
@@ -42,6 +41,12 @@ shader_parameter/clip_warp = true
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.235
[sub_resource type="Resource" id="Resource_m04lp"]
script = ExtResource("4_p7b2e")
level_name = "On All Sides"
level_path = "res://scenes/on_all_sides.tscn"
metadata/_custom_type_script = "uid://cd1g0y1aav5a3"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_htvli"]
shader = ExtResource("6_x75tm")
shader_parameter/strength = 1.0
@@ -65,7 +70,7 @@ offset_bottom = 2160.0
visible = false
layout_mode = 1
hub_world = ExtResource("4_3fnrj")
maps_in_rotation = Array[ExtResource("4_p7b2e")]([ExtResource("5_rnncn"), ExtResource("6_3fnrj"), ExtResource("7_m04lp"), ExtResource("8_1thib")])
maps_in_rotation = Array[ExtResource("4_p7b2e")]([ExtResource("6_3fnrj"), ExtResource("7_m04lp"), ExtResource("8_1thib"), SubResource("Resource_m04lp")])
gamemodes_in_rotation = Array[ExtResource("4_p0ng4")]([ExtResource("5_lv7ko")])
[node name="MarginContainer" type="MarginContainer" parent="."]