tweaks to weapon pickups

This commit is contained in:
Derek
2025-03-11 08:29:13 -05:00
parent a72c62b760
commit 64ec7b12b6
9 changed files with 13 additions and 21 deletions

View File

@@ -221,12 +221,11 @@ points = PackedVector3Array(0.25648, 1.26062, 0.0939077, -0.271823, -1.21875, -0
[sub_resource type="SphereShape3D" id="SphereShape3D_87tum"]
radius = 1.26183
[node name="rocketlauncher1_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup", "weapon_pickup"]]
collision_layer = 17
[node name="rocketlauncher1_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
collision_layer = 16
collision_mask = 17
script = ExtResource("1_mytm1")
gun_resource = ExtResource("2_5t04l")
collision_shape = NodePath("CollisionShape3D2")
[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
transform = Transform3D(3.57628e-07, 1, 0, -1, 3.57628e-07, 0, 0, 0, 1, 0, 0, 0)