tweaks to weapon pickups
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@@ -221,12 +221,11 @@ points = PackedVector3Array(0.25648, 1.26062, 0.0939077, -0.271823, -1.21875, -0
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[sub_resource type="SphereShape3D" id="SphereShape3D_87tum"]
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radius = 1.26183
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[node name="rocketlauncher1_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup", "weapon_pickup"]]
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collision_layer = 17
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[node name="rocketlauncher1_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_mytm1")
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gun_resource = ExtResource("2_5t04l")
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collision_shape = NodePath("CollisionShape3D2")
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[node name="rocketlauncher1" type="MeshInstance3D" parent="."]
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transform = Transform3D(3.57628e-07, 1, 0, -1, 3.57628e-07, 0, 0, 0, 1, 0, 0, 0)
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