tweaks to weapon pickups
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@@ -235,12 +235,11 @@ points = PackedVector3Array(-0.899645, -0.235985, -0.176739, 0.797351, 0.356305,
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[sub_resource type="SphereShape3D" id="SphereShape3D_87tum"]
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radius = 1.26183
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[node name="mac10_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup", "weapon_pickup"]]
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collision_layer = 17
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[node name="mac10_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
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collision_layer = 16
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collision_mask = 17
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script = ExtResource("1_46utd")
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gun_resource = ExtResource("2_kkmr5")
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collision_shape = NodePath("CollisionShape3D")
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[node name="mac11" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1.31134e-08, 0, -0.3, 0, 0.3, 0, 0.3, 0, -1.31134e-08, 0, 0, 0)
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