tweaks to weapon pickups

This commit is contained in:
Derek
2025-03-11 08:29:13 -05:00
parent a72c62b760
commit 64ec7b12b6
9 changed files with 13 additions and 21 deletions

View File

@@ -235,12 +235,11 @@ points = PackedVector3Array(-0.899645, -0.235985, -0.176739, 0.797351, 0.356305,
[sub_resource type="SphereShape3D" id="SphereShape3D_87tum"]
radius = 1.26183
[node name="mac10_pickup" type="RigidBody3D" node_paths=PackedStringArray("collision_shape") groups=["pickup", "weapon_pickup"]]
collision_layer = 17
[node name="mac10_pickup" type="RigidBody3D" groups=["pickup", "weapon_pickup"]]
collision_layer = 16
collision_mask = 17
script = ExtResource("1_46utd")
gun_resource = ExtResource("2_kkmr5")
collision_shape = NodePath("CollisionShape3D")
[node name="mac11" type="MeshInstance3D" parent="."]
transform = Transform3D(-1.31134e-08, 0, -0.3, 0, 0.3, 0, 0.3, 0, -1.31134e-08, 0, 0, 0)