dead cam and air dash tweaks

This commit is contained in:
Derek
2024-08-12 00:02:03 -05:00
parent dad00cb0fa
commit 6496d32f88
6 changed files with 13 additions and 13 deletions

View File

@@ -5,7 +5,7 @@ var player
@export var number_of_drops = 3
@export var SPEED = 3.0
const MAX_LV = 10
const MAX_LV = 20
const MAX_AV = 10
@export var player_path : NodePath
@@ -118,12 +118,12 @@ func _on_area_3d_body_part_hit(dam,bullet_damage):
#pickup drop
while number_of_drops > 0:
var rand_item = level_control.pickup_spawn()
var lv_x = rng.randf_range(-MAX_LV,MAX_LV)
var lv_y = rng.randf_range(0,MAX_LV)
var lv_z = rng.randf_range(-MAX_LV,MAX_LV)
var av_x = rng.randf_range(-MAX_AV,MAX_AV)
var av_y = rng.randf_range(-MAX_AV,MAX_AV)
var av_z = rng.randf_range(-MAX_AV,MAX_AV)
var lv_x = randf_range(-MAX_LV,MAX_LV)
var lv_y = randf_range(0,MAX_LV)
var lv_z = randf_range(-MAX_LV,MAX_LV)
var av_x = randf_range(-MAX_AV,MAX_AV)
var av_y = randf_range(-MAX_AV,MAX_AV)
var av_z = randf_range(-MAX_AV,MAX_AV)
# Random Item Drop
rand_item.position = self.global_position