dead cam and air dash tweaks
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@@ -5,7 +5,7 @@ var player
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@export var number_of_drops = 3
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@export var SPEED = 3.0
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const MAX_LV = 10
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const MAX_LV = 20
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const MAX_AV = 10
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@export var player_path : NodePath
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@@ -118,12 +118,12 @@ func _on_area_3d_body_part_hit(dam,bullet_damage):
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#pickup drop
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while number_of_drops > 0:
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var rand_item = level_control.pickup_spawn()
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var lv_x = rng.randf_range(-MAX_LV,MAX_LV)
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var lv_y = rng.randf_range(0,MAX_LV)
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var lv_z = rng.randf_range(-MAX_LV,MAX_LV)
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var av_x = rng.randf_range(-MAX_AV,MAX_AV)
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var av_y = rng.randf_range(-MAX_AV,MAX_AV)
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var av_z = rng.randf_range(-MAX_AV,MAX_AV)
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var lv_x = randf_range(-MAX_LV,MAX_LV)
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var lv_y = randf_range(0,MAX_LV)
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var lv_z = randf_range(-MAX_LV,MAX_LV)
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var av_x = randf_range(-MAX_AV,MAX_AV)
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var av_y = randf_range(-MAX_AV,MAX_AV)
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var av_z = randf_range(-MAX_AV,MAX_AV)
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# Random Item Drop
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rand_item.position = self.global_position
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