dead cam and air dash tweaks
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@@ -30,7 +30,7 @@ func _ready():
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func _physics_process(delta):
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if player_follow != null:
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var float_direction = (player.global_position - self.position)
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self.set_linear_velocity(float_direction * 10)
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self.set_linear_velocity(float_direction * 7)
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func picked_up():
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player.pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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