dead cam and air dash tweaks
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@@ -2,7 +2,7 @@ extends Node3D
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@export var MOVE_SPEED = 30
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@export var CAMERA_LOOK_SPEED = 40
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@export var CAMERA_LOOK_SPEED = 20
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@export var FOV_CHANGE_SPEED = 40
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@onready var look_ray = $LookRay
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@@ -76,7 +76,7 @@ func _process(delta):
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camera.fov = lerp(camera.fov, 40.0, delta * 5)
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elif respawn == true:
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position = lerp(position,respawn_position,delta * MOVE_SPEED * 1.5)
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position = lerp(position,respawn_position,delta * MOVE_SPEED)
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camera.global_transform.basis = lerp(camera.global_transform.basis,respawn_rotation,delta * CAMERA_LOOK_SPEED * 1.5)
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camera.fov = lerp(camera.fov, respawn_fov, delta * 10)
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if global_position.distance_to(respawn_position) <= .5:
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