dead cam and air dash tweaks

This commit is contained in:
Derek
2024-08-12 00:02:03 -05:00
parent dad00cb0fa
commit 6496d32f88
6 changed files with 13 additions and 13 deletions

View File

@@ -2,7 +2,7 @@ extends Node3D
@export var MOVE_SPEED = 30
@export var CAMERA_LOOK_SPEED = 40
@export var CAMERA_LOOK_SPEED = 20
@export var FOV_CHANGE_SPEED = 40
@onready var look_ray = $LookRay
@@ -76,7 +76,7 @@ func _process(delta):
camera.fov = lerp(camera.fov, 40.0, delta * 5)
elif respawn == true:
position = lerp(position,respawn_position,delta * MOVE_SPEED * 1.5)
position = lerp(position,respawn_position,delta * MOVE_SPEED)
camera.global_transform.basis = lerp(camera.global_transform.basis,respawn_rotation,delta * CAMERA_LOOK_SPEED * 1.5)
camera.fov = lerp(camera.fov, respawn_fov, delta * 10)
if global_position.distance_to(respawn_position) <= .5: