rocket launcher shoots and explodes

This commit is contained in:
Derek
2024-07-31 23:27:22 -05:00
parent 30f8c138db
commit 6354dc2774
23 changed files with 2456 additions and 14 deletions

View File

@@ -0,0 +1,54 @@
[gd_scene load_steps=8 format=3 uid="uid://6p7d7txcox7i"]
[ext_resource type="Script" path="res://scripts/die_particles.gd" id="1_ssw3i"]
[ext_resource type="AudioStream" uid="uid://wd061pl0d7rl" path="res://assets/Audio/deep-low-explosion-SBA-300054677.wav" id="5_awm3r"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1gej"]
albedo_color = Color(0.586219, 0.0370184, 0.140967, 1)
emission_enabled = true
emission = Color(0.941176, 0, 0, 1)
emission_energy_multiplier = 8.0
[sub_resource type="Curve" id="Curve_741s1"]
min_value = -1.0
_data = [Vector2(0, -1), 0.0, 0.0, 0, 0, Vector2(1, 1), 2.8, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7652j"]
curve = SubResource("Curve_741s1")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_evi0f"]
inherit_velocity_ratio = 1.0
direction = Vector3(0, 1, 0)
spread = 66.739
initial_velocity_min = 10.0
initial_velocity_max = 15.0
scale_min = 0.1
hue_variation_min = 0.1
hue_variation_max = 0.2
hue_variation_curve = SubResource("CurveTexture_7652j")
[sub_resource type="BoxMesh" id="BoxMesh_rsjsy"]
[node name="rocketexplosion" type="Node3D"]
script = ExtResource("1_ssw3i")
[node name="dieParticles" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17952, 0)
material_override = SubResource("StandardMaterial3D_e1gej")
cast_shadow = 0
emitting = false
amount = 250
lifetime = 5.0
one_shot = true
explosiveness = 1.0
trail_enabled = true
trail_lifetime = 3.2
process_material = SubResource("ParticleProcessMaterial_evi0f")
draw_pass_1 = SubResource("BoxMesh_rsjsy")
[node name="Audio" type="Node3D" parent="."]
[node name="Die" type="AudioStreamPlayer3D" parent="Audio"]
stream = ExtResource("5_awm3r")
volume_db = 10.0