rocket launcher shoots and explodes
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@@ -232,7 +232,7 @@ tracks/7/keys = {
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[sub_resource type="Animation" id="Animation_bsc1a"]
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resource_name = "shoot"
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length = 0.1
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length = 0.08
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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@@ -241,7 +241,7 @@ tracks/0/path = NodePath("mac10:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"times": PackedFloat32Array(0, 0.03, 0.08),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 0.187845, 0.217808), Vector3(0, 0, 0)]
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@@ -253,7 +253,7 @@ tracks/1/path = NodePath("mac10:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"times": PackedFloat32Array(0, 0.03, 0.08),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -1.5708, 0), Vector3(-1.15092e-08, -1.5708, -0.266442), Vector3(0, -1.5708, 0)]
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@@ -265,7 +265,7 @@ tracks/2/path = NodePath("mac10/chargerpull:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.04, 0.1),
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"times": PackedFloat32Array(0, 0.04, 0.08),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 0, 0)]
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@@ -277,7 +277,7 @@ tracks/3/path = NodePath("mac10/Trigger:rotation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.01, 0.1),
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"times": PackedFloat32Array(0, 0.01, 0.08),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.209061), Vector3(1.82515e-06, 6.88119e-07, 0.336512), Vector3(0, 0, -0.209061)]
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@@ -289,7 +289,7 @@ tracks/4/path = NodePath("mac10/SpotLight3D:light_energy")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"times": PackedFloat32Array(0, 0.03, 0.08),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.0, 10.0, 0.0]
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@@ -394,7 +394,7 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_6i1l4")
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gun_name = "Mac 10"
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recoil_amount = 0.7
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recoil_amount = 1.5
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max_ammo = 30
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bullet_damage = 2
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bullet_drop = 0.01
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