tweaks to oil drum
This commit is contained in:
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@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://cwly7qleb4unq"
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path="res://.godot/imported/glass-bottle-drop-hit-bounce-SBA-300112827.mp3-37e1f6d3035c25316a63f2aed8832808.mp3str"
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[deps]
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source_file="res://assets/Audio/Dropped Object/glass-bottle-drop-hit-bounce-SBA-300112827.mp3"
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dest_files=["res://.godot/imported/glass-bottle-drop-hit-bounce-SBA-300112827.mp3-37e1f6d3035c25316a63f2aed8832808.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
assets/Audio/Dropped Object/gym-bag-drop-SBA-300021273.mp3
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BIN
assets/Audio/Dropped Object/gym-bag-drop-SBA-300021273.mp3
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Binary file not shown.
@@ -0,0 +1,19 @@
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[remap]
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||||
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://tlg5g7xyjp1w"
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path="res://.godot/imported/gym-bag-drop-SBA-300021273.mp3-7c7d467a5254fd621ca96a9b84534b86.mp3str"
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[deps]
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source_file="res://assets/Audio/Dropped Object/gym-bag-drop-SBA-300021273.mp3"
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dest_files=["res://.godot/imported/gym-bag-drop-SBA-300021273.mp3-7c7d467a5254fd621ca96a9b84534b86.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dmt6bxnm00wfg"
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path="res://.godot/imported/metal-heavy-drop-fall-SBA-300117028.wav-13ff7b2b57d54f5bc885814d0fda083d.sample"
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[deps]
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source_file="res://assets/Audio/Dropped Object/metal-heavy-drop-fall-SBA-300117028.wav"
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dest_files=["res://.godot/imported/metal-heavy-drop-fall-SBA-300117028.wav-13ff7b2b57d54f5bc885814d0fda083d.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=112 format=4 uid="uid://6agmt1hqlhww"]
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[gd_scene load_steps=113 format=4 uid="uid://6agmt1hqlhww"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_sbpvn"]
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[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_fn4vb"]
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@@ -44,6 +44,7 @@
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[ext_resource type="PackedScene" uid="uid://ciw10g8q4td1y" path="res://assets/tv.tscn" id="42_5scug"]
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||||
[ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="43_o23bq"]
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[ext_resource type="PackedScene" uid="uid://df34olntmk0wl" path="res://assets/vent_1.tscn" id="44_b0rr7"]
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[ext_resource type="PackedScene" uid="uid://dlhjacsike5a4" path="res://assets/oildrum1.tscn" id="45_eatji"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_eiud5"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@@ -898,6 +899,7 @@ _data = {
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[node name="BLOCKOUT2Test" type="Node3D" node_paths=PackedStringArray("player")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016016, 0.0225029, -0.0192337)
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script = ExtResource("1_sbpvn")
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load_save = false
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player = NodePath("Player")
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money = 50
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start_health = 5
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@@ -2035,6 +2037,12 @@ transform = Transform3D(4.135, 0, 0, 0, 4.135, 0, 0, 0, 4.135, 26.563, 13.3468,
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[node name="Vent1" parent="." instance=ExtResource("44_b0rr7")]
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transform = Transform3D(0.462863, 0, 0.88643, 0, 1, 0, -0.88643, 0, 0.462863, -1.87132, 0.546506, 10.544)
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[node name="Oildrum1" parent="." instance=ExtResource("45_eatji")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.46674, 27.457, -7.49986)
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[node name="Oildrum2" parent="." instance=ExtResource("45_eatji")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.84071, 27.457, 3.20335)
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[connection signal="body_entered" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_entered"]
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[connection signal="body_exited" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_exited"]
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[connection signal="body_entered" from="Room3/RoomCheck2" to="Room3/RoomCheck2" method="_on_body_entered"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=4 uid="uid://dlhjacsike5a4"]
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[gd_scene load_steps=16 format=4 uid="uid://dlhjacsike5a4"]
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[ext_resource type="Texture2D" uid="uid://ch7jxw5ghkgij" path="res://assets/Models/oildrum1.albedo.png" id="1_uppfj"]
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[ext_resource type="Script" path="res://scripts/oildrum.gd" id="1_yvhou"]
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@@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://ioiy6cm2ypl7" path="res://assets/Models/oildrum1.normal.png" id="3_ouyr7"]
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[ext_resource type="Texture2D" uid="uid://dhm0fgqc3nx2t" path="res://assets/Models/oildrum1.rough.png" id="4_t4407"]
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[ext_resource type="AudioStream" uid="uid://8w8imybwyxxa" path="res://assets/Audio/Various SFX/gas-leak-SBA-300149983.mp3" id="6_iai82"]
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[ext_resource type="AudioStream" uid="uid://dmt6bxnm00wfg" path="res://assets/Audio/Dropped Object/metal-heavy-drop-fall-SBA-300117028.wav" id="8_u73t3"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ah05b"]
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resource_name = "oildrum1"
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@@ -17,7 +18,6 @@ metallic_texture = ExtResource("2_ip3os")
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metallic_texture_channel = 2
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roughness_texture = ExtResource("4_t4407")
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roughness_texture_channel = 1
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normal_enabled = true
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normal_scale = 0.57
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normal_texture = ExtResource("3_ouyr7")
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texture_filter = 2
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@@ -56,21 +56,29 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_exg16")
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_xutd7"]
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height = 1.29119
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radius = 0.448775
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_urstu"]
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streams_count = 1
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stream_0/stream = ExtResource("6_iai82")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_64m2m"]
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random_pitch = 1.2
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streams_count = 1
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stream_0/stream = ExtResource("8_u73t3")
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[sub_resource type="SphereShape3D" id="SphereShape3D_p1wn3"]
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radius = 10.0
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[node name="Oildrum1" type="RigidBody3D"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_uiqtq"]
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height = 1.26931
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radius = 0.425725
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[node name="Oildrum1" type="RigidBody3D" groups=["leak"]]
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collision_layer = 160
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collision_mask = 253
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mass = 10.0
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_yvhou")
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explosion = ExtResource("2_507ct")
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blast_power = 50.0
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@@ -81,16 +89,21 @@ transform = Transform3D(0.445, 0, 0, 0, 0.625, 0, 0, 0, 0.445, 0, 0, 0)
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mesh = SubResource("ArrayMesh_xxlsu")
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skeleton = NodePath("")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0089671, 0)
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shape = SubResource("CylinderShape3D_xutd7")
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[node name="leak_audio" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamRandomizer_urstu")
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[node name="audio_drop" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamRandomizer_64m2m")
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[node name="BlastRadius" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 109
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[node name="CollisionShape3D" type="CollisionShape3D" parent="BlastRadius"]
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shape = SubResource("SphereShape3D_p1wn3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0143872, 0)
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shape = SubResource("CylinderShape3D_uiqtq")
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||||
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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61
assets/water_leak.tscn
Normal file
61
assets/water_leak.tscn
Normal file
@@ -0,0 +1,61 @@
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[gd_scene load_steps=11 format=3 uid="uid://tvaontvjhaf6"]
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||||
[ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="1_x22sq"]
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||||
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||||
[sub_resource type="Curve" id="Curve_ua3ok"]
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||||
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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||||
point_count = 2
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||||
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||||
[sub_resource type="CurveTexture" id="CurveTexture_a61ob"]
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||||
curve = SubResource("Curve_ua3ok")
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||||
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||||
[sub_resource type="Gradient" id="Gradient_yha4d"]
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||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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||||
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||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qejk1"]
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||||
gradient = SubResource("Gradient_yha4d")
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||||
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||||
[sub_resource type="Curve" id="Curve_0y7gl"]
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||||
min_value = -1.0
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||||
_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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||||
point_count = 2
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||||
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||||
[sub_resource type="CurveTexture" id="CurveTexture_td4g1"]
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||||
curve = SubResource("Curve_0y7gl")
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||||
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||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rpyn6"]
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particle_flag_rotate_y = true
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velocity_pivot = Vector3(0, 1, 0)
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direction = Vector3(0, 0, -1)
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spread = 30.0
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initial_velocity_min = 0.1
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initial_velocity_max = 1.0
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scale_min = 0.1
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color_ramp = SubResource("GradientTexture1D_qejk1")
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||||
alpha_curve = SubResource("CurveTexture_a61ob")
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||||
hue_variation_curve = SubResource("CurveTexture_td4g1")
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turbulence_noise_strength = 0.0
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turbulence_noise_scale = 0.5
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collision_mode = 1
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||||
collision_friction = 0.0
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collision_bounce = 0.0
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||||
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||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ntlp5"]
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||||
transparency = 1
|
||||
blend_mode = 1
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||||
shading_mode = 0
|
||||
albedo_color = Color(0.278431, 0.647059, 0.85098, 0.937255)
|
||||
albedo_texture = ExtResource("1_x22sq")
|
||||
billboard_mode = 1
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||||
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||||
[sub_resource type="PlaneMesh" id="PlaneMesh_ktpc0"]
|
||||
material = SubResource("StandardMaterial3D_ntlp5")
|
||||
size = Vector2(0.1, 0.1)
|
||||
orientation = 2
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||||
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[node name="Water_leak" type="GPUParticles3D"]
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||||
amount = 100
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||||
lifetime = 4.0
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||||
fixed_fps = 60
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||||
process_material = SubResource("ParticleProcessMaterial_rpyn6")
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||||
draw_pass_1 = SubResource("PlaneMesh_ktpc0")
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||||
File diff suppressed because one or more lines are too long
@@ -232,13 +232,13 @@ shadow_mesh = SubResource("ArrayMesh_3f3hx")
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||||
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
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||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_a61ob"]
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||||
[sub_resource type="CurveTexture" id="CurveTexture_csbqc"]
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||||
curve = SubResource("Curve_h8f1e")
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||||
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||||
[sub_resource type="Gradient" id="Gradient_0viso"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qejk1"]
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||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_rly2i"]
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||||
gradient = SubResource("Gradient_0viso")
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||||
|
||||
[sub_resource type="Curve" id="Curve_hewln"]
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||||
@@ -246,7 +246,7 @@ min_value = -1.0
|
||||
_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_td4g1"]
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_6yvtl"]
|
||||
curve = SubResource("Curve_hewln")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xmjr3"]
|
||||
@@ -259,14 +259,14 @@ spread = 9.706
|
||||
initial_velocity_max = 1.0
|
||||
gravity = Vector3(0, 0.5, 0)
|
||||
scale_min = 0.1
|
||||
color_ramp = SubResource("GradientTexture1D_qejk1")
|
||||
alpha_curve = SubResource("CurveTexture_a61ob")
|
||||
hue_variation_curve = SubResource("CurveTexture_td4g1")
|
||||
color_ramp = SubResource("GradientTexture1D_rly2i")
|
||||
alpha_curve = SubResource("CurveTexture_csbqc")
|
||||
hue_variation_curve = SubResource("CurveTexture_6yvtl")
|
||||
turbulence_enabled = true
|
||||
turbulence_noise_strength = 0.0
|
||||
turbulence_noise_scale = 0.5
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ntlp5"]
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dgj1t"]
|
||||
transparency = 1
|
||||
blend_mode = 1
|
||||
shading_mode = 0
|
||||
@@ -275,7 +275,7 @@ albedo_texture = ExtResource("9_fldbw")
|
||||
billboard_mode = 1
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_756l0"]
|
||||
material = SubResource("StandardMaterial3D_ntlp5")
|
||||
material = SubResource("StandardMaterial3D_dgj1t")
|
||||
size = Vector2(1, 1)
|
||||
orientation = 2
|
||||
|
||||
|
||||
@@ -2,5 +2,5 @@ extends StaticBody3D
|
||||
|
||||
signal switch_hit()
|
||||
|
||||
func hit():
|
||||
func hit(bullet_damage):
|
||||
emit_signal("switch_hit")
|
||||
|
||||
@@ -11,7 +11,7 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="First Person Test"
|
||||
run/main_scene="res://scenes/asset_checker.tscn"
|
||||
run/main_scene="res://assets/blockout_2.tscn"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
@@ -55,6 +55,7 @@ door=""
|
||||
spawned=""
|
||||
persist=""
|
||||
breakable=""
|
||||
leak="will leak if damaged"
|
||||
|
||||
[input]
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ var bullet_active = true
|
||||
@onready var enemy_particles = $GPUParticlesEnemy
|
||||
@onready var hit_indicator = $Audio/HitIndicator
|
||||
@onready var ray: RayCast3D = $RayCast3D
|
||||
|
||||
@onready var water_leak : Resource = preload("res://assets/water_leak.tscn")
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@@ -55,6 +55,17 @@ func _physics_process(delta):
|
||||
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal())
|
||||
instance_bullethole.rotation.z = deg_to_rad(randf_range(0,360))
|
||||
|
||||
# Leaking effect
|
||||
if body.is_in_group("leak"):
|
||||
var leakspawn = water_leak.instantiate()
|
||||
body.add_child(leakspawn)
|
||||
leakspawn.global_transform.origin = ray.get_collision_point()
|
||||
if (abs(ray.get_collision_normal().y) > 0.99):
|
||||
leakspawn.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3(0,0,1))
|
||||
else:
|
||||
leakspawn.look_at(ray.get_collision_point() + ray.get_collision_normal())
|
||||
leakspawn.rotation.z = deg_to_rad(randf_range(0,360))
|
||||
|
||||
if body.is_in_group("switch"):
|
||||
body.hit()
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ extends RigidBody3D
|
||||
@onready var leak_audio: AudioStreamPlayer3D = $leak_audio
|
||||
@onready var blast_radius_area: Area3D = $BlastRadius
|
||||
@onready var radius_shape: CollisionShape3D = $BlastRadius/CollisionShape3D
|
||||
@onready var audio_drop: AudioStreamPlayer3D = $audio_drop
|
||||
|
||||
var leak_hp = false
|
||||
var blast_amount
|
||||
@@ -86,3 +87,9 @@ func explode():
|
||||
explosionspawn.transform.basis = self.global_transform.basis
|
||||
get_tree().get_root().add_child(explosionspawn)
|
||||
queue_free()
|
||||
|
||||
func _on_body_shape_entered(body: Node) -> void:
|
||||
audio_drop.play()
|
||||
print("BODY")
|
||||
if body.get_collision_layer() == 1:
|
||||
audio_drop.play()
|
||||
|
||||
Reference in New Issue
Block a user