tweaks to oil drum

This commit is contained in:
derek
2024-12-12 16:54:43 -06:00
parent 78dc14b84f
commit 6322e28f86
15 changed files with 187 additions and 24 deletions

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@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://cwly7qleb4unq"
path="res://.godot/imported/glass-bottle-drop-hit-bounce-SBA-300112827.mp3-37e1f6d3035c25316a63f2aed8832808.mp3str"
[deps]
source_file="res://assets/Audio/Dropped Object/glass-bottle-drop-hit-bounce-SBA-300112827.mp3"
dest_files=["res://.godot/imported/glass-bottle-drop-hit-bounce-SBA-300112827.mp3-37e1f6d3035c25316a63f2aed8832808.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://tlg5g7xyjp1w"
path="res://.godot/imported/gym-bag-drop-SBA-300021273.mp3-7c7d467a5254fd621ca96a9b84534b86.mp3str"
[deps]
source_file="res://assets/Audio/Dropped Object/gym-bag-drop-SBA-300021273.mp3"
dest_files=["res://.godot/imported/gym-bag-drop-SBA-300021273.mp3-7c7d467a5254fd621ca96a9b84534b86.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dmt6bxnm00wfg"
path="res://.godot/imported/metal-heavy-drop-fall-SBA-300117028.wav-13ff7b2b57d54f5bc885814d0fda083d.sample"
[deps]
source_file="res://assets/Audio/Dropped Object/metal-heavy-drop-fall-SBA-300117028.wav"
dest_files=["res://.godot/imported/metal-heavy-drop-fall-SBA-300117028.wav-13ff7b2b57d54f5bc885814d0fda083d.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@@ -1,4 +1,4 @@
[gd_scene load_steps=112 format=4 uid="uid://6agmt1hqlhww"] [gd_scene load_steps=113 format=4 uid="uid://6agmt1hqlhww"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_sbpvn"] [ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_sbpvn"]
[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_fn4vb"] [ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_fn4vb"]
@@ -44,6 +44,7 @@
[ext_resource type="PackedScene" uid="uid://ciw10g8q4td1y" path="res://assets/tv.tscn" id="42_5scug"] [ext_resource type="PackedScene" uid="uid://ciw10g8q4td1y" path="res://assets/tv.tscn" id="42_5scug"]
[ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="43_o23bq"] [ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="43_o23bq"]
[ext_resource type="PackedScene" uid="uid://df34olntmk0wl" path="res://assets/vent_1.tscn" id="44_b0rr7"] [ext_resource type="PackedScene" uid="uid://df34olntmk0wl" path="res://assets/vent_1.tscn" id="44_b0rr7"]
[ext_resource type="PackedScene" uid="uid://dlhjacsike5a4" path="res://assets/oildrum1.tscn" id="45_eatji"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_eiud5"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_eiud5"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@@ -898,6 +899,7 @@ _data = {
[node name="BLOCKOUT2Test" type="Node3D" node_paths=PackedStringArray("player")] [node name="BLOCKOUT2Test" type="Node3D" node_paths=PackedStringArray("player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016016, 0.0225029, -0.0192337) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016016, 0.0225029, -0.0192337)
script = ExtResource("1_sbpvn") script = ExtResource("1_sbpvn")
load_save = false
player = NodePath("Player") player = NodePath("Player")
money = 50 money = 50
start_health = 5 start_health = 5
@@ -2035,6 +2037,12 @@ transform = Transform3D(4.135, 0, 0, 0, 4.135, 0, 0, 0, 4.135, 26.563, 13.3468,
[node name="Vent1" parent="." instance=ExtResource("44_b0rr7")] [node name="Vent1" parent="." instance=ExtResource("44_b0rr7")]
transform = Transform3D(0.462863, 0, 0.88643, 0, 1, 0, -0.88643, 0, 0.462863, -1.87132, 0.546506, 10.544) transform = Transform3D(0.462863, 0, 0.88643, 0, 1, 0, -0.88643, 0, 0.462863, -1.87132, 0.546506, 10.544)
[node name="Oildrum1" parent="." instance=ExtResource("45_eatji")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.46674, 27.457, -7.49986)
[node name="Oildrum2" parent="." instance=ExtResource("45_eatji")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.84071, 27.457, 3.20335)
[connection signal="body_entered" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_entered"] [connection signal="body_entered" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_entered"]
[connection signal="body_exited" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_exited"] [connection signal="body_exited" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_exited"]
[connection signal="body_entered" from="Room3/RoomCheck2" to="Room3/RoomCheck2" method="_on_body_entered"] [connection signal="body_entered" from="Room3/RoomCheck2" to="Room3/RoomCheck2" method="_on_body_entered"]

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@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=4 uid="uid://dlhjacsike5a4"] [gd_scene load_steps=16 format=4 uid="uid://dlhjacsike5a4"]
[ext_resource type="Texture2D" uid="uid://ch7jxw5ghkgij" path="res://assets/Models/oildrum1.albedo.png" id="1_uppfj"] [ext_resource type="Texture2D" uid="uid://ch7jxw5ghkgij" path="res://assets/Models/oildrum1.albedo.png" id="1_uppfj"]
[ext_resource type="Script" path="res://scripts/oildrum.gd" id="1_yvhou"] [ext_resource type="Script" path="res://scripts/oildrum.gd" id="1_yvhou"]
@@ -7,6 +7,7 @@
[ext_resource type="Texture2D" uid="uid://ioiy6cm2ypl7" path="res://assets/Models/oildrum1.normal.png" id="3_ouyr7"] [ext_resource type="Texture2D" uid="uid://ioiy6cm2ypl7" path="res://assets/Models/oildrum1.normal.png" id="3_ouyr7"]
[ext_resource type="Texture2D" uid="uid://dhm0fgqc3nx2t" path="res://assets/Models/oildrum1.rough.png" id="4_t4407"] [ext_resource type="Texture2D" uid="uid://dhm0fgqc3nx2t" path="res://assets/Models/oildrum1.rough.png" id="4_t4407"]
[ext_resource type="AudioStream" uid="uid://8w8imybwyxxa" path="res://assets/Audio/Various SFX/gas-leak-SBA-300149983.mp3" id="6_iai82"] [ext_resource type="AudioStream" uid="uid://8w8imybwyxxa" path="res://assets/Audio/Various SFX/gas-leak-SBA-300149983.mp3" id="6_iai82"]
[ext_resource type="AudioStream" uid="uid://dmt6bxnm00wfg" path="res://assets/Audio/Dropped Object/metal-heavy-drop-fall-SBA-300117028.wav" id="8_u73t3"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ah05b"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ah05b"]
resource_name = "oildrum1" resource_name = "oildrum1"
@@ -17,7 +18,6 @@ metallic_texture = ExtResource("2_ip3os")
metallic_texture_channel = 2 metallic_texture_channel = 2
roughness_texture = ExtResource("4_t4407") roughness_texture = ExtResource("4_t4407")
roughness_texture_channel = 1 roughness_texture_channel = 1
normal_enabled = true
normal_scale = 0.57 normal_scale = 0.57
normal_texture = ExtResource("3_ouyr7") normal_texture = ExtResource("3_ouyr7")
texture_filter = 2 texture_filter = 2
@@ -56,21 +56,29 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_exg16") shadow_mesh = SubResource("ArrayMesh_exg16")
[sub_resource type="CylinderShape3D" id="CylinderShape3D_xutd7"]
height = 1.29119
radius = 0.448775
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_urstu"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_urstu"]
streams_count = 1 streams_count = 1
stream_0/stream = ExtResource("6_iai82") stream_0/stream = ExtResource("6_iai82")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_64m2m"]
random_pitch = 1.2
streams_count = 1
stream_0/stream = ExtResource("8_u73t3")
[sub_resource type="SphereShape3D" id="SphereShape3D_p1wn3"] [sub_resource type="SphereShape3D" id="SphereShape3D_p1wn3"]
radius = 10.0 radius = 10.0
[node name="Oildrum1" type="RigidBody3D"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_uiqtq"]
height = 1.26931
radius = 0.425725
[node name="Oildrum1" type="RigidBody3D" groups=["leak"]]
collision_layer = 160 collision_layer = 160
collision_mask = 253 collision_mask = 253
mass = 10.0 mass = 10.0
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_yvhou") script = ExtResource("1_yvhou")
explosion = ExtResource("2_507ct") explosion = ExtResource("2_507ct")
blast_power = 50.0 blast_power = 50.0
@@ -81,16 +89,21 @@ transform = Transform3D(0.445, 0, 0, 0, 0.625, 0, 0, 0, 0.445, 0, 0, 0)
mesh = SubResource("ArrayMesh_xxlsu") mesh = SubResource("ArrayMesh_xxlsu")
skeleton = NodePath("") skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0089671, 0)
shape = SubResource("CylinderShape3D_xutd7")
[node name="leak_audio" type="AudioStreamPlayer3D" parent="."] [node name="leak_audio" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_urstu") stream = SubResource("AudioStreamRandomizer_urstu")
[node name="audio_drop" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_64m2m")
[node name="BlastRadius" type="Area3D" parent="."] [node name="BlastRadius" type="Area3D" parent="."]
collision_layer = 0 collision_layer = 0
collision_mask = 109 collision_mask = 109
[node name="CollisionShape3D" type="CollisionShape3D" parent="BlastRadius"] [node name="CollisionShape3D" type="CollisionShape3D" parent="BlastRadius"]
shape = SubResource("SphereShape3D_p1wn3") shape = SubResource("SphereShape3D_p1wn3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0143872, 0)
shape = SubResource("CylinderShape3D_uiqtq")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

61
assets/water_leak.tscn Normal file
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@@ -0,0 +1,61 @@
[gd_scene load_steps=11 format=3 uid="uid://tvaontvjhaf6"]
[ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="1_x22sq"]
[sub_resource type="Curve" id="Curve_ua3ok"]
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_a61ob"]
curve = SubResource("Curve_ua3ok")
[sub_resource type="Gradient" id="Gradient_yha4d"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qejk1"]
gradient = SubResource("Gradient_yha4d")
[sub_resource type="Curve" id="Curve_0y7gl"]
min_value = -1.0
_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_td4g1"]
curve = SubResource("Curve_0y7gl")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rpyn6"]
particle_flag_rotate_y = true
velocity_pivot = Vector3(0, 1, 0)
direction = Vector3(0, 0, -1)
spread = 30.0
initial_velocity_min = 0.1
initial_velocity_max = 1.0
scale_min = 0.1
color_ramp = SubResource("GradientTexture1D_qejk1")
alpha_curve = SubResource("CurveTexture_a61ob")
hue_variation_curve = SubResource("CurveTexture_td4g1")
turbulence_noise_strength = 0.0
turbulence_noise_scale = 0.5
collision_mode = 1
collision_friction = 0.0
collision_bounce = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ntlp5"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_color = Color(0.278431, 0.647059, 0.85098, 0.937255)
albedo_texture = ExtResource("1_x22sq")
billboard_mode = 1
[sub_resource type="PlaneMesh" id="PlaneMesh_ktpc0"]
material = SubResource("StandardMaterial3D_ntlp5")
size = Vector2(0.1, 0.1)
orientation = 2
[node name="Water_leak" type="GPUParticles3D"]
amount = 100
lifetime = 4.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_rpyn6")
draw_pass_1 = SubResource("PlaneMesh_ktpc0")

File diff suppressed because one or more lines are too long

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@@ -232,13 +232,13 @@ shadow_mesh = SubResource("ArrayMesh_3f3hx")
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] _data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2 point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_a61ob"] [sub_resource type="CurveTexture" id="CurveTexture_csbqc"]
curve = SubResource("Curve_h8f1e") curve = SubResource("Curve_h8f1e")
[sub_resource type="Gradient" id="Gradient_0viso"] [sub_resource type="Gradient" id="Gradient_0viso"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qejk1"] [sub_resource type="GradientTexture1D" id="GradientTexture1D_rly2i"]
gradient = SubResource("Gradient_0viso") gradient = SubResource("Gradient_0viso")
[sub_resource type="Curve" id="Curve_hewln"] [sub_resource type="Curve" id="Curve_hewln"]
@@ -246,7 +246,7 @@ min_value = -1.0
_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] _data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2 point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_td4g1"] [sub_resource type="CurveTexture" id="CurveTexture_6yvtl"]
curve = SubResource("Curve_hewln") curve = SubResource("Curve_hewln")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xmjr3"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xmjr3"]
@@ -259,14 +259,14 @@ spread = 9.706
initial_velocity_max = 1.0 initial_velocity_max = 1.0
gravity = Vector3(0, 0.5, 0) gravity = Vector3(0, 0.5, 0)
scale_min = 0.1 scale_min = 0.1
color_ramp = SubResource("GradientTexture1D_qejk1") color_ramp = SubResource("GradientTexture1D_rly2i")
alpha_curve = SubResource("CurveTexture_a61ob") alpha_curve = SubResource("CurveTexture_csbqc")
hue_variation_curve = SubResource("CurveTexture_td4g1") hue_variation_curve = SubResource("CurveTexture_6yvtl")
turbulence_enabled = true turbulence_enabled = true
turbulence_noise_strength = 0.0 turbulence_noise_strength = 0.0
turbulence_noise_scale = 0.5 turbulence_noise_scale = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ntlp5"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dgj1t"]
transparency = 1 transparency = 1
blend_mode = 1 blend_mode = 1
shading_mode = 0 shading_mode = 0
@@ -275,7 +275,7 @@ albedo_texture = ExtResource("9_fldbw")
billboard_mode = 1 billboard_mode = 1
[sub_resource type="PlaneMesh" id="PlaneMesh_756l0"] [sub_resource type="PlaneMesh" id="PlaneMesh_756l0"]
material = SubResource("StandardMaterial3D_ntlp5") material = SubResource("StandardMaterial3D_dgj1t")
size = Vector2(1, 1) size = Vector2(1, 1)
orientation = 2 orientation = 2

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@@ -2,5 +2,5 @@ extends StaticBody3D
signal switch_hit() signal switch_hit()
func hit(): func hit(bullet_damage):
emit_signal("switch_hit") emit_signal("switch_hit")

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@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="First Person Test" config/name="First Person Test"
run/main_scene="res://scenes/asset_checker.tscn" run/main_scene="res://assets/blockout_2.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
@@ -55,6 +55,7 @@ door=""
spawned="" spawned=""
persist="" persist=""
breakable="" breakable=""
leak="will leak if damaged"
[input] [input]

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@@ -16,7 +16,7 @@ var bullet_active = true
@onready var enemy_particles = $GPUParticlesEnemy @onready var enemy_particles = $GPUParticlesEnemy
@onready var hit_indicator = $Audio/HitIndicator @onready var hit_indicator = $Audio/HitIndicator
@onready var ray: RayCast3D = $RayCast3D @onready var ray: RayCast3D = $RayCast3D
@onready var water_leak : Resource = preload("res://assets/water_leak.tscn")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@@ -55,6 +55,17 @@ func _physics_process(delta):
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal()) instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal())
instance_bullethole.rotation.z = deg_to_rad(randf_range(0,360)) instance_bullethole.rotation.z = deg_to_rad(randf_range(0,360))
# Leaking effect
if body.is_in_group("leak"):
var leakspawn = water_leak.instantiate()
body.add_child(leakspawn)
leakspawn.global_transform.origin = ray.get_collision_point()
if (abs(ray.get_collision_normal().y) > 0.99):
leakspawn.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3(0,0,1))
else:
leakspawn.look_at(ray.get_collision_point() + ray.get_collision_normal())
leakspawn.rotation.z = deg_to_rad(randf_range(0,360))
if body.is_in_group("switch"): if body.is_in_group("switch"):
body.hit() body.hit()

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@@ -8,6 +8,7 @@ extends RigidBody3D
@onready var leak_audio: AudioStreamPlayer3D = $leak_audio @onready var leak_audio: AudioStreamPlayer3D = $leak_audio
@onready var blast_radius_area: Area3D = $BlastRadius @onready var blast_radius_area: Area3D = $BlastRadius
@onready var radius_shape: CollisionShape3D = $BlastRadius/CollisionShape3D @onready var radius_shape: CollisionShape3D = $BlastRadius/CollisionShape3D
@onready var audio_drop: AudioStreamPlayer3D = $audio_drop
var leak_hp = false var leak_hp = false
var blast_amount var blast_amount
@@ -86,3 +87,9 @@ func explode():
explosionspawn.transform.basis = self.global_transform.basis explosionspawn.transform.basis = self.global_transform.basis
get_tree().get_root().add_child(explosionspawn) get_tree().get_root().add_child(explosionspawn)
queue_free() queue_free()
func _on_body_shape_entered(body: Node) -> void:
audio_drop.play()
print("BODY")
if body.get_collision_layer() == 1:
audio_drop.play()