tweaks to oil drum

This commit is contained in:
derek
2024-12-12 16:54:43 -06:00
parent 78dc14b84f
commit 6322e28f86
15 changed files with 187 additions and 24 deletions

View File

@@ -8,6 +8,7 @@ extends RigidBody3D
@onready var leak_audio: AudioStreamPlayer3D = $leak_audio
@onready var blast_radius_area: Area3D = $BlastRadius
@onready var radius_shape: CollisionShape3D = $BlastRadius/CollisionShape3D
@onready var audio_drop: AudioStreamPlayer3D = $audio_drop
var leak_hp = false
var blast_amount
@@ -86,3 +87,9 @@ func explode():
explosionspawn.transform.basis = self.global_transform.basis
get_tree().get_root().add_child(explosionspawn)
queue_free()
func _on_body_shape_entered(body: Node) -> void:
audio_drop.play()
print("BODY")
if body.get_collision_layer() == 1:
audio_drop.play()