tweaks to oil drum

This commit is contained in:
derek
2024-12-12 16:54:43 -06:00
parent 78dc14b84f
commit 6322e28f86
15 changed files with 187 additions and 24 deletions

View File

@@ -232,13 +232,13 @@ shadow_mesh = SubResource("ArrayMesh_3f3hx")
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_a61ob"]
[sub_resource type="CurveTexture" id="CurveTexture_csbqc"]
curve = SubResource("Curve_h8f1e")
[sub_resource type="Gradient" id="Gradient_0viso"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qejk1"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_rly2i"]
gradient = SubResource("Gradient_0viso")
[sub_resource type="Curve" id="Curve_hewln"]
@@ -246,7 +246,7 @@ min_value = -1.0
_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_td4g1"]
[sub_resource type="CurveTexture" id="CurveTexture_6yvtl"]
curve = SubResource("Curve_hewln")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xmjr3"]
@@ -259,14 +259,14 @@ spread = 9.706
initial_velocity_max = 1.0
gravity = Vector3(0, 0.5, 0)
scale_min = 0.1
color_ramp = SubResource("GradientTexture1D_qejk1")
alpha_curve = SubResource("CurveTexture_a61ob")
hue_variation_curve = SubResource("CurveTexture_td4g1")
color_ramp = SubResource("GradientTexture1D_rly2i")
alpha_curve = SubResource("CurveTexture_csbqc")
hue_variation_curve = SubResource("CurveTexture_6yvtl")
turbulence_enabled = true
turbulence_noise_strength = 0.0
turbulence_noise_scale = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ntlp5"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dgj1t"]
transparency = 1
blend_mode = 1
shading_mode = 0
@@ -275,7 +275,7 @@ albedo_texture = ExtResource("9_fldbw")
billboard_mode = 1
[sub_resource type="PlaneMesh" id="PlaneMesh_756l0"]
material = SubResource("StandardMaterial3D_ntlp5")
material = SubResource("StandardMaterial3D_dgj1t")
size = Vector2(1, 1)
orientation = 2