tweaks to oil drum

This commit is contained in:
derek
2024-12-12 16:54:43 -06:00
parent 78dc14b84f
commit 6322e28f86
15 changed files with 187 additions and 24 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=112 format=4 uid="uid://6agmt1hqlhww"]
[gd_scene load_steps=113 format=4 uid="uid://6agmt1hqlhww"]
[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_sbpvn"]
[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_fn4vb"]
@@ -44,6 +44,7 @@
[ext_resource type="PackedScene" uid="uid://ciw10g8q4td1y" path="res://assets/tv.tscn" id="42_5scug"]
[ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="43_o23bq"]
[ext_resource type="PackedScene" uid="uid://df34olntmk0wl" path="res://assets/vent_1.tscn" id="44_b0rr7"]
[ext_resource type="PackedScene" uid="uid://dlhjacsike5a4" path="res://assets/oildrum1.tscn" id="45_eatji"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_eiud5"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@@ -898,6 +899,7 @@ _data = {
[node name="BLOCKOUT2Test" type="Node3D" node_paths=PackedStringArray("player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016016, 0.0225029, -0.0192337)
script = ExtResource("1_sbpvn")
load_save = false
player = NodePath("Player")
money = 50
start_health = 5
@@ -2035,6 +2037,12 @@ transform = Transform3D(4.135, 0, 0, 0, 4.135, 0, 0, 0, 4.135, 26.563, 13.3468,
[node name="Vent1" parent="." instance=ExtResource("44_b0rr7")]
transform = Transform3D(0.462863, 0, 0.88643, 0, 1, 0, -0.88643, 0, 0.462863, -1.87132, 0.546506, 10.544)
[node name="Oildrum1" parent="." instance=ExtResource("45_eatji")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.46674, 27.457, -7.49986)
[node name="Oildrum2" parent="." instance=ExtResource("45_eatji")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.84071, 27.457, 3.20335)
[connection signal="body_entered" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_entered"]
[connection signal="body_exited" from="Room1/RoomCheck" to="Room1/RoomCheck" method="_on_body_exited"]
[connection signal="body_entered" from="Room3/RoomCheck2" to="Room3/RoomCheck2" method="_on_body_entered"]