minor changes
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@@ -2,6 +2,7 @@ extends Node3D
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@export var player : Node
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@export var money = 250
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@export var gun_1 : Resource
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@export var gun_2 : Resource
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var held_guns = []
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@@ -9,7 +10,6 @@ var ammo_current = [0,0]
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var ammo_reserve = [0,0]
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var guns_dict = {}
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var current_gun_index
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var money = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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