Playing with level blockouts
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@@ -24,7 +24,7 @@ var rng = RandomNumberGenerator.new()
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@export var DASH_SPEED = 40
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@export var DASH_STAM_REQ = 10
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@export var MAX_STAMINA = 1800
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@export var JUMP_VELOCITY = 10
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@export var JUMP_VELOCITY = 6
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@export var SENSITIVITY = .01
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@export var sensitivity_shift = true
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var start_sensitivity
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@@ -125,7 +125,10 @@ func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y -= gravity * delta
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if velocity.y >= JUMP_VELOCITY/2:
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moving_fast = true
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else:
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ear_wind.stop()
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double_jump = true
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air_dash = MAX_AIR_DASH
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@@ -180,12 +183,12 @@ func _physics_process(delta):
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# Health Indicator
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var health_opacity = 1.5 - level_control.health / level_control.start_health
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health_indicator.color = lerp(Color(0.471, 0, 0, 0), Color(0.471, 0, 0, .25),health_opacity)
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if level_control.health < (level_control.start_health/2):
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health_indicator.color = lerp(Color(0.471, 0, 0, 0), Color(0.471, 0, 0, .25),health_opacity)
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# Moving Fast Sound
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#initiate fast movement
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if velocity.y >= JUMP_VELOCITY and !moving_fast:
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moving_fast = true
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ear_wind.play()
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#change sounds with speed
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if moving_fast:
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