Playing with level blockouts
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12
levels/houston_map.exr.import
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12
levels/houston_map.exr.import
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[remap]
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importer="2d_array_texture"
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type="CompressedTexture2DArray"
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[params]
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compress/mode=3
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compress/channel_pack=1
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mipmaps/generate=false
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slices/horizontal=1
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slices/vertical=2
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