Playing with level blockouts
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@@ -747,7 +747,7 @@ damage_number = ExtResource("9_rmegy")
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[node name="TurretLook" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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target_position = Vector3(0, 0, -20)
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collision_mask = 5
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[node name="Turret" type="MeshInstance3D" parent="TurretLook"]
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@@ -778,12 +778,12 @@ shape = SubResource("ConcavePolygonShape3D_kddmj")
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[node name="TurretLookNext" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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target_position = Vector3(0, 0, -20)
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collision_mask = 5
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[node name="SpiderLookNext" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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target_position = Vector3(0, 0, -20)
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collision_mask = 5
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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