Playing with level blockouts

This commit is contained in:
derek
2024-10-03 15:49:32 -05:00
parent fc59a53a9e
commit 62a3d9be4e
43 changed files with 2843 additions and 99 deletions

View File

@@ -747,7 +747,7 @@ damage_number = ExtResource("9_rmegy")
[node name="TurretLook" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
target_position = Vector3(0, 0, -50)
target_position = Vector3(0, 0, -20)
collision_mask = 5
[node name="Turret" type="MeshInstance3D" parent="TurretLook"]
@@ -778,12 +778,12 @@ shape = SubResource("ConcavePolygonShape3D_kddmj")
[node name="TurretLookNext" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
target_position = Vector3(0, 0, -50)
target_position = Vector3(0, 0, -20)
collision_mask = 5
[node name="SpiderLookNext" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
target_position = Vector3(0, 0, -50)
target_position = Vector3(0, 0, -20)
collision_mask = 5
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]