Playing with level blockouts

This commit is contained in:
derek
2024-10-03 15:49:32 -05:00
parent fc59a53a9e
commit 62a3d9be4e
43 changed files with 2843 additions and 99 deletions

View File

@@ -260,7 +260,7 @@ audio_explode = NodePath("Audio/Die")
[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 1.77527, -0.0469466)
collision_layer = 32
collision_mask = 5
collision_mask = 37
mass = 30.0
[node name="Turret" type="MeshInstance3D" parent="RigidBody3D"]
@@ -290,7 +290,7 @@ volume_db = 10.0
[node name="body" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
collision_layer = 32
collision_mask = 5
collision_mask = 37
mass = 30.0
[node name="body" type="MeshInstance3D" parent="body"]