Playing with level blockouts
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@@ -260,7 +260,7 @@ audio_explode = NodePath("Audio/Die")
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[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 1.77527, -0.0469466)
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collision_layer = 32
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collision_mask = 5
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collision_mask = 37
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mass = 30.0
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[node name="Turret" type="MeshInstance3D" parent="RigidBody3D"]
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@@ -290,7 +290,7 @@ volume_db = 10.0
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[node name="body" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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collision_layer = 32
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collision_mask = 5
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collision_mask = 37
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mass = 30.0
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[node name="body" type="MeshInstance3D" parent="body"]
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