Playing with level blockouts
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@@ -10,8 +10,8 @@ height = 0.122751
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radius = 0.0315378
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[node name="enemycasing" type="RigidBody3D" groups=["spawned"]]
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collision_layer = 2
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collision_mask = 7
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collision_layer = 0
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collision_mask = 5
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mass = 0.1
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continuous_cd = true
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contact_monitor = true
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@@ -20,7 +20,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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script = ExtResource("1_dxvh8")
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[node name="casing2" parent="." instance=ExtResource("2_ba08p")]
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[node name="casing2" type="Node3D" parent="." instance=ExtResource("2_ba08p")]
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transform = Transform3D(0.00523599, 9.20396e-06, -1.49999, 1.49999, 0.00261793, 0.005236, 0.00261795, -1.5, -6.55667e-08, 0, 0, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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