Playing with level blockouts

This commit is contained in:
derek
2024-10-03 15:49:32 -05:00
parent fc59a53a9e
commit 62a3d9be4e
43 changed files with 2843 additions and 99 deletions

View File

@@ -10,8 +10,8 @@ height = 0.122751
radius = 0.0315378
[node name="enemycasing" type="RigidBody3D" groups=["spawned"]]
collision_layer = 2
collision_mask = 7
collision_layer = 0
collision_mask = 5
mass = 0.1
continuous_cd = true
contact_monitor = true
@@ -20,7 +20,7 @@ linear_damp = 0.1
angular_damp = 0.1
script = ExtResource("1_dxvh8")
[node name="casing2" parent="." instance=ExtResource("2_ba08p")]
[node name="casing2" type="Node3D" parent="." instance=ExtResource("2_ba08p")]
transform = Transform3D(0.00523599, 9.20396e-06, -1.49999, 1.49999, 0.00261793, 0.005236, 0.00261795, -1.5, -6.55667e-08, 0, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]