Playing with level blockouts
This commit is contained in:
@@ -10,8 +10,8 @@ height = 0.122751
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radius = 0.0315378
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[node name="enemycasing" type="RigidBody3D" groups=["spawned"]]
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collision_layer = 2
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collision_mask = 7
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collision_layer = 0
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collision_mask = 5
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mass = 0.1
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continuous_cd = true
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contact_monitor = true
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@@ -20,7 +20,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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script = ExtResource("1_dxvh8")
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[node name="casing2" parent="." instance=ExtResource("2_ba08p")]
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[node name="casing2" type="Node3D" parent="." instance=ExtResource("2_ba08p")]
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transform = Transform3D(0.00523599, 9.20396e-06, -1.49999, 1.49999, 0.00261793, 0.005236, 0.00261795, -1.5, -6.55667e-08, 0, 0, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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BIN
assets/LevelBlockouts/blockout1.blend
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assets/LevelBlockouts/blockout1.blend
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51
assets/LevelBlockouts/blockout1.blend.import
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51
assets/LevelBlockouts/blockout1.blend.import
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@@ -0,0 +1,51 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dbm3c0wxvjg24"
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path="res://.godot/imported/blockout1.blend-0822cb2cd5c7d5e292ab694ea17044c8.scn"
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[deps]
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source_file="res://assets/LevelBlockouts/blockout1.blend"
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dest_files=["res://.godot/imported/blockout1.blend-0822cb2cd5c7d5e292ab694ea17044c8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.01
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
assets/LevelBlockouts/blockout1.blend.unwrap_cache
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BIN
assets/LevelBlockouts/blockout1.blend.unwrap_cache
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assets/LevelBlockouts/blockout1.blend1
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assets/LevelBlockouts/blockout1.blend1
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BIN
assets/LevelBlockouts/blockout2.blend
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assets/LevelBlockouts/blockout2.blend
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51
assets/LevelBlockouts/blockout2.blend.import
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assets/LevelBlockouts/blockout2.blend.import
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@@ -0,0 +1,51 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bhbxoyc2lpw3m"
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path="res://.godot/imported/blockout2.blend-18ab6b91f6ddc535846b0a96d830cce6.scn"
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[deps]
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source_file="res://assets/LevelBlockouts/blockout2.blend"
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dest_files=["res://.godot/imported/blockout2.blend-18ab6b91f6ddc535846b0a96d830cce6.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
assets/LevelBlockouts/blockout2.blend.unwrap_cache
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BIN
assets/LevelBlockouts/blockout2.blend.unwrap_cache
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BIN
assets/LevelBlockouts/blockout2.blend1
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assets/LevelBlockouts/blockout2.blend1
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BIN
assets/LevelBlockouts/blockout_1-2.exr
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assets/LevelBlockouts/blockout_1-2.exr
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26
assets/LevelBlockouts/blockout_1-2.exr.import
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26
assets/LevelBlockouts/blockout_1-2.exr.import
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@@ -0,0 +1,26 @@
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[remap]
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importer="2d_array_texture"
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type="CompressedTexture2DArray"
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uid="uid://c5jkf0ysequnf"
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path="res://.godot/imported/blockout_1-2.exr-9c58b3831869d688016e47c19cab4e64.ctexarray"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/LevelBlockouts/blockout_1-2.exr"
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dest_files=["res://.godot/imported/blockout_1-2.exr-9c58b3831869d688016e47c19cab4e64.ctexarray"]
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[params]
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compress/mode=3
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/channel_pack=1
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=1
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slices/vertical=1
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BIN
assets/LevelBlockouts/blockout_1-2.lmbake
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BIN
assets/LevelBlockouts/blockout_1-2.lmbake
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220
assets/LevelBlockouts/blockout_1-2.tscn
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220
assets/LevelBlockouts/blockout_1-2.tscn
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BIN
assets/LevelBlockouts/blockout_1.exr
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BIN
assets/LevelBlockouts/blockout_1.exr
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26
assets/LevelBlockouts/blockout_1.exr.import
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assets/LevelBlockouts/blockout_1.exr.import
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@@ -0,0 +1,26 @@
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[remap]
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||||
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importer="2d_array_texture"
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type="CompressedTexture2DArray"
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uid="uid://lbi4p3wiqd46"
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path="res://.godot/imported/blockout_1.exr-e15d7c329b451711560fb39a93f8d785.ctexarray"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/LevelBlockouts/blockout_1.exr"
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dest_files=["res://.godot/imported/blockout_1.exr-e15d7c329b451711560fb39a93f8d785.ctexarray"]
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[params]
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compress/mode=3
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/channel_pack=1
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=1
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slices/vertical=1
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BIN
assets/LevelBlockouts/blockout_1.lmbake
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BIN
assets/LevelBlockouts/blockout_1.lmbake
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assets/LevelBlockouts/blockout_1.tscn
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assets/LevelBlockouts/blockout_1.tscn
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@@ -0,0 +1,53 @@
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[gd_scene load_steps=12 format=3 uid="uid://bn54phjibkg8i"]
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[ext_resource type="PackedScene" uid="uid://dbm3c0wxvjg24" path="res://assets/LevelBlockouts/blockout1.blend" id="1_blrje"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="2_jey4m"]
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[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="3_3ymim"]
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[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="3_pm4sr"]
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[ext_resource type="LightmapGIData" uid="uid://5ttwovth3867" path="res://assets/LevelBlockouts/blockout_1.lmbake" id="4_01ilt"]
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[ext_resource type="PackedScene" uid="uid://c6bpysq1tjhy4" path="res://vendingmahcine.tscn" id="6_t7mn0"]
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[ext_resource type="PackedScene" uid="uid://20csd6dmwj4y" path="res://assets/jump_platform.tscn" id="7_ck2ai"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_pe7vx"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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sky_energy_multiplier = 0.0
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_b1rnh"]
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sky_material = SubResource("ProceduralSkyMaterial_pe7vx")
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[sub_resource type="Environment" id="Environment_bhtgh"]
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background_mode = 2
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sky = SubResource("Sky_b1rnh")
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tonemap_mode = 2
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ssr_enabled = true
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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glow_enabled = true
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glow_bloom = 0.4
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[sub_resource type="NavigationMesh" id="NavigationMesh_g254y"]
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[node name="blockout1" node_paths=PackedStringArray("player") instance=ExtResource("1_blrje")]
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script = ExtResource("2_jey4m")
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player = NodePath("Player")
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gun_1 = ExtResource("3_3ymim")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="0"]
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environment = SubResource("Environment_bhtgh")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." index="1"]
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navigation_mesh = SubResource("NavigationMesh_g254y")
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[node name="Player" parent="." index="3" instance=ExtResource("3_pm4sr")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0584686, 0.713594, 16.6392)
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[node name="LightmapGI" type="LightmapGI" parent="." index="4"]
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light_data = ExtResource("4_01ilt")
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[node name="vendingmachine" parent="." index="5" instance=ExtResource("6_t7mn0")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.74477, -0.399996, -2.91752)
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[node name="JumpPlatform" parent="." index="6" instance=ExtResource("7_ck2ai")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 6.44298, -12.5619, -22.2135)
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@@ -17,10 +17,11 @@ nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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@@ -28,11 +29,11 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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BIN
assets/Models/HoustonDowntown.blend.unwrap_cache
Normal file
BIN
assets/Models/HoustonDowntown.blend.unwrap_cache
Normal file
Binary file not shown.
@@ -20,7 +20,7 @@ linear_damp = 0.1
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angular_damp = 0.1
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script = ExtResource("1_34yke")
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[node name="casing2" parent="." instance=ExtResource("1_8ox1t")]
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[node name="casing2" type="Node3D" parent="." instance=ExtResource("1_8ox1t")]
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transform = Transform3D(0.00523598, 9.20392e-06, -1.49999, 1.49999, 0.00261793, 0.00523599, 0.00261795, -1.5, -6.55667e-08, 0, 0, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@@ -260,7 +260,7 @@ audio_explode = NodePath("Audio/Die")
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[node name="RigidBody3D" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 1.77527, -0.0469466)
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collision_layer = 32
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collision_mask = 5
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collision_mask = 37
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mass = 30.0
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[node name="Turret" type="MeshInstance3D" parent="RigidBody3D"]
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@@ -290,7 +290,7 @@ volume_db = 10.0
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[node name="body" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
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collision_layer = 32
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collision_mask = 5
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collision_mask = 37
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mass = 30.0
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[node name="body" type="MeshInstance3D" parent="body"]
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12
assets/houston_map.exr.import
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12
assets/houston_map.exr.import
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@@ -0,0 +1,12 @@
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[remap]
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||||
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||||
importer="2d_array_texture"
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type="CompressedTexture2DArray"
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[params]
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||||
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compress/mode=3
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||||
compress/channel_pack=1
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mipmaps/generate=false
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||||
slices/horizontal=1
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slices/vertical=2
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -747,7 +747,7 @@ damage_number = ExtResource("9_rmegy")
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[node name="TurretLook" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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target_position = Vector3(0, 0, -20)
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collision_mask = 5
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[node name="Turret" type="MeshInstance3D" parent="TurretLook"]
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@@ -778,12 +778,12 @@ shape = SubResource("ConcavePolygonShape3D_kddmj")
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[node name="TurretLookNext" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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target_position = Vector3(0, 0, -20)
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collision_mask = 5
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[node name="SpiderLookNext" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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target_position = Vector3(0, 0, -20)
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collision_mask = 5
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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File diff suppressed because one or more lines are too long
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Block a user