starting to fix guns under new script workflow

This commit is contained in:
derek
2025-03-03 16:58:10 -06:00
parent 15f32eff61
commit 6283c6f22f
19 changed files with 309 additions and 214 deletions

View File

@@ -1,14 +1,15 @@
extends Resource
class_name weapon_resource
@export_group("Gun Feel")
@export var gun_name : String
@export var gun_icon : Texture2D
@export var path : String
@export_enum("Gun","Melee") var weapon_type = 0
@export var bullet : bullet_resource
@export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var fov_zoom_amt = .98
@export var ads : bool = false
@export var recoil_amount : Vector3 = Vector3(.2,.05,.05)
@export var recoil_amount : Vector3 = Vector3(.05,.05,.05)
@export var kick_amount : float = .1
@export var max_ammo = 15
@export var start_mags = 3
@@ -18,8 +19,6 @@ class_name weapon_resource
@export var bullet_speed = 600
@export_group("Gun Assets")
@export var casing : Resource
@export_subgroup("Revolver")
@export var casing_array : Array[NodePath]
@export var mag : Resource
@export_group("Shotgun Settings")
@export var shotgun_spread : Vector3 = Vector3(.1,.1,.1)