starting to fix guns under new script workflow
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@@ -51,10 +51,10 @@ func shoot(delta):
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player.recoil.add_gun_recoil(recoil_amount.x)
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SignalBus.emit_signal("shot_fired")
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func collider_enable():
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func melee_collider_enable():
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collision_shape.disabled = false
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func collider_disable():
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func melee_collider_disable():
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collision_shape.disabled = true
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func swapped_out():
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