starting to fix guns under new script workflow

This commit is contained in:
derek
2025-03-03 16:58:10 -06:00
parent 15f32eff61
commit 6283c6f22f
19 changed files with 309 additions and 214 deletions

View File

@@ -0,0 +1,24 @@
[gd_resource type="Resource" script_class="weapon_resource" load_steps=4 format=3 uid="uid://cqphw4ll1bjjx"]
[ext_resource type="Resource" uid="uid://b4sqlnsf0jla2" path="res://assets/weaponresources/medium_ammo.tres" id="1_53e42"]
[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="2_n6mhi"]
[ext_resource type="Script" path="res://scripts/weapon_resource.gd" id="3_1a2hk"]
[resource]
script = ExtResource("3_1a2hk")
gun_name = "revolver"
gun_icon = ExtResource("2_n6mhi")
path = "res://assets/revolver_1.tscn"
weapon_type = 0
bullet = ExtResource("1_53e42")
fire_mode = 1
fov_zoom_amt = 0.98
ads = false
recoil_amount = Vector3(0.05, 0.05, 0.05)
kick_amount = 0.1
max_ammo = 15
start_mags = 3
bullet_damage = 1
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 1200