starting to fix guns under new script workflow
This commit is contained in:
@@ -1,12 +1,9 @@
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[gd_scene load_steps=83 format=4 uid="uid://b5eclfg0cmmal"]
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[gd_scene load_steps=80 format=4 uid="uid://b5eclfg0cmmal"]
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_32prk"]
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[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="3_nl201"]
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[ext_resource type="Script" path="res://scripts/weapon_uberscript.gd" id="2_boy4r"]
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[ext_resource type="Resource" uid="uid://cqphw4ll1bjjx" path="res://assets/weaponresources/revolver1.tres" id="3_oxh61"]
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[ext_resource type="Texture2D" uid="uid://dtg3nb2ew72c3" path="res://assets/star_05.png" id="3_q41fl"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_ubqgq"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="5_m3vsl"]
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[ext_resource type="Texture2D" uid="uid://ctxjj0wthl8hq" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_BaseColor.png" id="7_h6kyj"]
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[ext_resource type="AudioStream" uid="uid://dywuxr61pit5t" path="res://assets/Audio/Weapons/38 SPL Revolver/Gunshots/38 SPL Revolver - Gunshot B 001.wav" id="7_ve411"]
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[ext_resource type="Shader" path="res://assets/viewmodel_shader.gdshader" id="7_xmiit"]
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@@ -1143,7 +1140,7 @@ tracks/3/keys = {
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"spawn_casings"
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"method": &"spawn_revolver_casings"
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}, {
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"args": [],
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"method": &"reload_finished"
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@@ -1264,6 +1261,20 @@ tracks/7/keys = {
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"update": 0,
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"values": [0.0, 20.0, 0.0]
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}
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tracks/8/type = "method"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Audio/HammerBack")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0.01),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [0.0],
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"method": &"play"
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}]
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}
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[sub_resource type="Animation" id="Animation_w02ee"]
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resource_name = "swap_in"
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@@ -1346,50 +1357,17 @@ _data = {
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"swap_out": SubResource("Animation_nvmxj")
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}
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[node name="revolver1" node_paths=PackedStringArray("r_hand_location", "chamber", "casing0", "casing1", "casing2", "casing3", "casing4", "casing5", "casing_spawn0", "casing_spawn1", "casing_spawn2", "casing_spawn3", "casing_spawn4", "casing_spawn5", "bullet0", "bullet1", "bullet2", "bullet3", "bullet4", "bullet5", "anim_player", "barrel_raycast", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_i5f84")]
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[node name="revolver1" node_paths=PackedStringArray("anim_player", "barrel_ray", "audio_fire", "audio_empty", "audio_reload", "casing_array", "chamber") instance=ExtResource("1_i5f84")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0718293, 0)
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script = ExtResource("2_7rsti")
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gun_name = ".44 Galore"
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gun_icon = ExtResource("3_nl201")
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ammo_type = 1
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fire_mode = 1
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fov_zoom_amt = 20
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recoil_amount = Vector3(0.125, 0.1, 0.1)
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max_ammo = 6
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bullet_damage = 5
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kick_amount = 2
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bullet_force_mod = 10
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bullet_speed = 1500
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bullet_drop = 0.0
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random_spread_amt = 0.1
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r_hand_location = NodePath("revolver1/RHandLocation")
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chamber = NodePath("revolver1/Chamber")
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bullet = ExtResource("3_32prk")
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bullethole = ExtResource("4_ubqgq")
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spawn_casing = ExtResource("5_m3vsl")
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casing0 = NodePath("revolver1/Chamber/casing_001")
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casing1 = NodePath("revolver1/Chamber/casing")
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casing2 = NodePath("revolver1/Chamber/casing_005")
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casing3 = NodePath("revolver1/Chamber/casing_004")
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casing4 = NodePath("revolver1/Chamber/casing_003")
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casing5 = NodePath("revolver1/Chamber/casing_002")
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casing_spawn0 = NodePath("revolver1/Chamber/RayCastCasing1")
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casing_spawn1 = NodePath("revolver1/Chamber/RayCastCasing2")
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casing_spawn2 = NodePath("revolver1/Chamber/RayCastCasing3")
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casing_spawn3 = NodePath("revolver1/Chamber/RayCastCasing4")
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casing_spawn4 = NodePath("revolver1/Chamber/RayCastCasing5")
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casing_spawn5 = NodePath("revolver1/Chamber/RayCastCasing6")
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bullet0 = NodePath("revolver1/Chamber/bullet")
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bullet1 = NodePath("revolver1/Chamber/bullet_005")
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bullet2 = NodePath("revolver1/Chamber/bullet_004")
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bullet3 = NodePath("revolver1/Chamber/bullet_003")
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bullet4 = NodePath("revolver1/Chamber/bullet_002")
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bullet5 = NodePath("revolver1/Chamber/bullet_001")
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script = ExtResource("2_boy4r")
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weapon_info = ExtResource("3_oxh61")
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anim_player = NodePath("AnimationPlayer")
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barrel_raycast = NodePath("revolver1/RayCastBarrel")
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barrel_ray = NodePath("revolver1/RayCastBarrel")
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audio_fire = NodePath("Audio/Fire")
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audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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casing_array = [NodePath("revolver1/Chamber/RayCastCasing1"), NodePath("revolver1/Chamber/RayCastCasing2"), NodePath("revolver1/Chamber/RayCastCasing3"), NodePath("revolver1/Chamber/RayCastCasing4"), NodePath("revolver1/Chamber/RayCastCasing5"), NodePath("revolver1/Chamber/RayCastCasing6")]
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chamber = NodePath("revolver1/Chamber")
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[node name="revolver1" parent="." index="0"]
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transform = Transform3D(-0.0315539, 0.291099, 0.0653139, -0.27013, -9.77868e-07, -0.130499, -0.126626, -0.0725366, 0.262115, 0.0258306, 0, -0.0631607)
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@@ -1398,7 +1376,7 @@ lod_bias = 10.0
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mesh = SubResource("ArrayMesh_a1hah")
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[node name="Chamber" parent="revolver1" index="0"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.0143475, 0, -0.0849619)
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transform = Transform3D(1, 0, 0, 0, -3.61999e-06, -1, 0, 1, -3.61999e-06, -0.0143475, 0, -0.0849619)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_x43wl")
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@@ -1474,7 +1452,7 @@ cast_shadow = 0
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mesh = SubResource("ArrayMesh_0w43n")
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[node name="Trigger" parent="revolver1" index="2"]
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transform = Transform3D(0.207537, -0.978227, 4.27597e-08, 0, -4.37114e-08, -1, 0.978227, 0.207537, -9.07173e-09, 0.226752, 0, -0.00209358)
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transform = Transform3D(0.207537, -0.978227, 3.54117e-06, 0, -3.61999e-06, -1, 0.978227, 0.207537, -7.51281e-07, 0.226752, 0, -0.00209358)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_ahftj")
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