starting to fix guns under new script workflow

This commit is contained in:
derek
2025-03-03 16:58:10 -06:00
parent 15f32eff61
commit 6283c6f22f
19 changed files with 309 additions and 214 deletions

View File

@@ -669,13 +669,13 @@ _data = {
"swap_out": SubResource("Animation_i5303")
}
[node name="mac10" node_paths=PackedStringArray("casing_ejector", "mag_ejector", "barrel_ray", "anim_player", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_iysoo")]
[node name="mac10" node_paths=PackedStringArray("anim_player", "barrel_ray", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_iysoo")]
script = ExtResource("2_dlpd0")
weapon_info = ExtResource("3_a3njr")
anim_player = NodePath("GunAnims")
barrel_ray = NodePath("mac10/RayCastBarrel")
casing_ejector = NodePath("mac10/RayCastCasing")
mag_ejector = NodePath("mac10/RayCastMag")
barrel_ray = NodePath("mac10/RayCastBarrel")
anim_player = NodePath("GunAnims")
audio_fire = NodePath("Audio/Fire")
audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")