starting to fix guns under new script workflow
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@@ -669,13 +669,13 @@ _data = {
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"swap_out": SubResource("Animation_i5303")
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}
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[node name="mac10" node_paths=PackedStringArray("casing_ejector", "mag_ejector", "barrel_ray", "anim_player", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_iysoo")]
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[node name="mac10" node_paths=PackedStringArray("anim_player", "barrel_ray", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_iysoo")]
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script = ExtResource("2_dlpd0")
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weapon_info = ExtResource("3_a3njr")
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anim_player = NodePath("GunAnims")
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barrel_ray = NodePath("mac10/RayCastBarrel")
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casing_ejector = NodePath("mac10/RayCastCasing")
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mag_ejector = NodePath("mac10/RayCastMag")
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barrel_ray = NodePath("mac10/RayCastBarrel")
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anim_player = NodePath("GunAnims")
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audio_fire = NodePath("Audio/Fire")
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audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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