fixed jump pad, started work on machete
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@@ -2,7 +2,6 @@ extends RigidBody3D
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@export var gun_resource : Resource
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@export_enum("Ammo", "Stamina", "Health", "Money","Weapon") var pickupType: int
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@export var collision_shape : Node
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@onready var level_control = get_tree().current_scene
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