fixed jump pad, started work on machete
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@@ -139,7 +139,7 @@ func load_save_game_data(level_name):
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var current_nodes = get_tree().get_nodes_in_group("persist")
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for i in current_nodes:
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if i.is_in_group("enemy"):
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i.quiet_remove()
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i.queue_free()
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else:
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i.queue_free()
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