fixed jump pad, started work on machete
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@@ -170,8 +170,8 @@ func die():
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get_tree().get_root().add_child(instance_dead)
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instance_dead.camera.current = true
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player.dead = true
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player.toggle_hud(true)
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player.gun.visible = false
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player.toggle_hud(false)
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player.visible = false
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player.health_indicator.color = Color(0.471, 0, 0, 0)
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