fixed jump pad, started work on machete
This commit is contained in:
@@ -78,6 +78,16 @@ random_pitch = 2.0
|
||||
streams_count = 1
|
||||
stream_0/stream = ExtResource("19_pi7h7")
|
||||
|
||||
[sub_resource type="Animation" id="Animation_q5egb"]
|
||||
length = 0.001
|
||||
tracks/0/type = "position_3d"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Head/Recoil/Camera3D/WeaponHolder")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = PackedFloat32Array(0, 1, 0, -0.0341401, -0.111267)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_llq31"]
|
||||
resource_name = "punch"
|
||||
length = 0.75
|
||||
@@ -111,16 +121,6 @@ tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.19, 1, 0.429604, -0.0899337, -0.184524, 0.879377, 0.23, 1, 0.404158, -0.0814679, -0.189232, 0.891186, 0.3, 1, 0.0843464, 0.014675, -0.188657, 0.978305, 0.37, 1, 0.124325, 0.0221516, -0.181308, 0.975285, 0.75, 1, 0, 0, 0, 1)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_q5egb"]
|
||||
length = 0.001
|
||||
tracks/0/type = "position_3d"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Head/Recoil/Camera3D/WeaponHolder")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = PackedFloat32Array(0, 1, 0, -0.0341401, -0.111267)
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_d0x8a"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_q5egb"),
|
||||
@@ -130,7 +130,7 @@ _data = {
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["persist", "player"]]
|
||||
transform = Transform3D(1, 0.000164476, 0.000583754, -0.000165075, 0.999999, 0.00104027, -0.000583585, -0.00104036, 0.999999, 0, 1.11359, 0)
|
||||
collision_layer = 6
|
||||
collision_mask = 11
|
||||
collision_mask = 523
|
||||
script = ExtResource("1_x7wms")
|
||||
SENSITIVITY = 0.008
|
||||
weapon_holder = NodePath("Head/Recoil/Camera3D/WeaponHolder")
|
||||
|
||||
Reference in New Issue
Block a user