fixed jump pad, started work on machete

This commit is contained in:
derek
2025-01-27 16:55:45 -06:00
parent f1c5b08c38
commit 61dad77f04
86 changed files with 1787 additions and 148 deletions

View File

@@ -702,7 +702,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="mac10" parent="." index="0"]
transform = Transform3D(-1.08301e-06, -8.0508e-08, -0.3, -0.0225093, 0.299154, 9.78252e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
transform = Transform3D(-0.120695, -0.0946482, -0.257826, 0.172433, -0.245315, 0.00933491, -0.213774, -0.144437, 0.153097, 0.948953, -2.62066, 0.655643)
cast_shadow = 0
lod_bias = 10.0
mesh = SubResource("ArrayMesh_pcg38")