fixed jump pad, started work on machete
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@@ -43,7 +43,7 @@ texture_type = 1
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[sub_resource type="VisualShaderNodeTransformOp" id="VisualShaderNodeTransformOp_2g5e4"]
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_11nn1"]
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default_input_values = [0, 0.0, 1, 2.51]
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default_input_values = [0, 0.0, 1, 2.2]
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operator = 2
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_qsqwv"]
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@@ -85,7 +85,7 @@ default_input_values = [0, 0.0, 1, 5.0]
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operator = 1
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[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_lfpob"]
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default_input_values = [0, 0.05, 1, 1.0, 2, 1.0]
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default_input_values = [0, 0.0, 1, 1.0, 2, 1.0]
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op_type = 0
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[sub_resource type="VisualShaderNodeVaryingSetter" id="VisualShaderNodeVaryingSetter_fr6p7"]
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@@ -133,6 +133,11 @@ void vertex() {
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}
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void fragment() {
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// Fresnel:11
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float n_in11p3 = 1.50000;
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float n_out11p0 = pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in11p3);
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// Input:16
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float n_out16p0 = TIME;
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@@ -153,7 +158,7 @@ void fragment() {
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// VectorCompose:8
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float n_in8p0 = 0.05000;
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float n_in8p0 = 0.00000;
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float n_in8p1 = 1.00000;
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vec2 n_out8p0 = vec2(n_in8p0, n_in8p1);
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@@ -168,7 +173,7 @@ void fragment() {
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// FloatOp:23
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float n_in23p1 = 2.51000;
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float n_in23p1 = 2.20000;
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float n_out23p0 = n_out2p0.x * n_in23p1;
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@@ -177,18 +182,8 @@ void fragment() {
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bool n_out24p0 = n_in24p0 > n_out23p0;
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// Fresnel:11
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float n_in11p3 = 1.50000;
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float n_out11p0 = pow(1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0), n_in11p3);
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// Mix:12
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float n_in12p0 = 0.00000;
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float n_out12p0 = mix(n_in12p0, (n_out24p0 ? 1.0 : 0.0), n_out11p0);
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// FloatOp:25
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float n_out25p0 = n_out12p0 + (n_out24p0 ? 1.0 : 0.0);
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float n_out25p0 = n_out11p0 + (n_out24p0 ? 1.0 : 0.0);
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// FloatParameter:32
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@@ -230,7 +225,7 @@ void fragment() {
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}
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"
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graph_offset = Vector2(27.8288, 475.311)
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graph_offset = Vector2(-813.719, 152.658)
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modes/blend = 1
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modes/cull = 2
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varyings/WorldPos = "0,4"
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@@ -247,11 +242,11 @@ nodes/fragment/0/position = Vector2(2780, 340)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_txbhu")
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nodes/fragment/2/position = Vector2(-1080, 340)
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nodes/fragment/8/node = SubResource("VisualShaderNodeVectorCompose_lfpob")
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nodes/fragment/8/position = Vector2(-2000, 920)
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nodes/fragment/8/position = Vector2(-1900, 860)
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nodes/fragment/11/node = SubResource("VisualShaderNodeFresnel_jqdis")
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nodes/fragment/11/position = Vector2(560, 40)
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nodes/fragment/12/node = SubResource("VisualShaderNodeMix_sg47n")
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nodes/fragment/12/position = Vector2(1280, 140)
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nodes/fragment/12/position = Vector2(1100, 180)
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nodes/fragment/13/node = SubResource("VisualShaderNodeUVFunc_sqtyy")
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nodes/fragment/13/position = Vector2(-1520, 480)
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nodes/fragment/14/node = SubResource("VisualShaderNodeUVFunc_idtyr")
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@@ -259,11 +254,11 @@ nodes/fragment/14/position = Vector2(-2000, 420)
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nodes/fragment/15/node = SubResource("VisualShaderNodeVectorCompose_uin1b")
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nodes/fragment/15/position = Vector2(-2420, 640)
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nodes/fragment/16/node = SubResource("VisualShaderNodeInput_avv5w")
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nodes/fragment/16/position = Vector2(-3420, 720)
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nodes/fragment/16/position = Vector2(-3360, 920)
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nodes/fragment/17/node = SubResource("VisualShaderNodeColorConstant_rnjwp")
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nodes/fragment/17/position = Vector2(780, 780)
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nodes/fragment/18/node = SubResource("VisualShaderNodeFloatOp_dl4jf")
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nodes/fragment/18/position = Vector2(-2820, 720)
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nodes/fragment/18/position = Vector2(-2840, 780)
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nodes/fragment/22/node = SubResource("VisualShaderNodeTransformOp_2g5e4")
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nodes/fragment/22/position = Vector2(-20, 960)
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nodes/fragment/23/node = SubResource("VisualShaderNodeFloatOp_11nn1")
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@@ -281,7 +276,7 @@ nodes/fragment/28/position = Vector2(660, 1560)
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nodes/fragment/30/node = SubResource("VisualShaderNodeFloatParameter_7jb8a")
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nodes/fragment/30/position = Vector2(640, 920)
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nodes/fragment/31/node = SubResource("VisualShaderNodeMix_6vdce")
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nodes/fragment/31/position = Vector2(2200, 340)
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nodes/fragment/31/position = Vector2(2220, 340)
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nodes/fragment/32/node = SubResource("VisualShaderNodeFloatParameter_t7gx4")
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nodes/fragment/32/position = Vector2(660, 1260)
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nodes/fragment/35/node = SubResource("VisualShaderNodeSmoothStep_8nc43")
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@@ -292,4 +287,4 @@ nodes/fragment/38/node = SubResource("VisualShaderNodeFloatOp_dvo0y")
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nodes/fragment/38/position = Vector2(1099.39, 1082.46)
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nodes/fragment/39/node = SubResource("VisualShaderNodeFloatOp_1ut4h")
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nodes/fragment/39/position = Vector2(1280, 1420)
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nodes/fragment/connections = PackedInt32Array(8, 0, 13, 1, 13, 0, 2, 0, 14, 0, 13, 0, 15, 0, 14, 2, 16, 0, 18, 0, 18, 0, 15, 1, 23, 0, 24, 1, 11, 0, 12, 2, 24, 0, 12, 1, 12, 0, 25, 0, 24, 0, 25, 1, 27, 0, 28, 0, 28, 1, 35, 2, 30, 0, 35, 0, 30, 0, 38, 0, 38, 0, 35, 1, 28, 1, 37, 2, 32, 0, 39, 0, 32, 0, 37, 0, 39, 0, 37, 1, 37, 0, 31, 2, 31, 0, 0, 1, 2, 0, 23, 0, 25, 0, 31, 1, 17, 0, 0, 5)
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nodes/fragment/connections = PackedInt32Array(8, 0, 13, 1, 13, 0, 2, 0, 14, 0, 13, 0, 15, 0, 14, 2, 16, 0, 18, 0, 18, 0, 15, 1, 23, 0, 24, 1, 11, 0, 12, 2, 24, 0, 25, 1, 27, 0, 28, 0, 28, 1, 35, 2, 30, 0, 35, 0, 30, 0, 38, 0, 38, 0, 35, 1, 28, 1, 37, 2, 32, 0, 39, 0, 32, 0, 37, 0, 39, 0, 37, 1, 37, 0, 31, 2, 2, 0, 23, 0, 25, 0, 31, 1, 17, 0, 0, 5, 11, 0, 25, 0, 31, 0, 0, 1)
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