pretty happy with hud minimap
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@@ -3,7 +3,7 @@
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[sub_resource type="CylinderMesh" id="CylinderMesh_oai8k"]
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top_radius = 0.05
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bottom_radius = 0.05
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height = 20.0
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height = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oai8k"]
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transparency = 1
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@@ -15,6 +15,6 @@ emission_energy_multiplier = 10.0
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[node name="enemyTargetMarker" type="Node3D"]
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[node name="Node3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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mesh = SubResource("CylinderMesh_oai8k")
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surface_material_override/0 = SubResource("StandardMaterial3D_oai8k")
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