starting work on enemy hearing
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@@ -16,10 +16,12 @@ var visibility_timer
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func Enter():
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super()
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enemy.cache_player_pos()
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visibility_timer = time_before_losing_visual
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update_waypoint()
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enemy.points_of_interest = []
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visibility_timer = time_before_losing_visual
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enemy.turret_material.emission_enabled = true
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initial_timer = initial_wait_time
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alarm_sound.play()
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func update_waypoint():
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