fixed spider body rotation

This commit is contained in:
derek
2024-07-19 14:35:50 -05:00
parent ae3437bb1b
commit 6112cec61d
7 changed files with 726 additions and 42 deletions

View File

@@ -34,6 +34,7 @@ func _ready():
rotation += Vector3(av_x,av_y,av_z)
timer.start()
visible = false
ray.target_position.z *= (bullet_speed/150)
# Called every frame. 'delta' is the elapsed time since the previous frame.